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<blockquote data-quote="I'm A Banana" data-source="post: 5682786" data-attributes="member: 2067"><p>This doesn't worry me so much. I'd like to see them all using every ability at their disposal in every combat, ideally. They should feel and look totally spent, unable to continue, just as they're about to fell the last monster. If they have Regeneration, I just have to come up with monster or mechanics ways to stop that from ruining the encounter...which reminds me...any things I should look out for in encounter-breaking abilities? Any counter-strategies I might be able to employ?</p><p></p><p></p><p></p><p>To make them feel like they've used all their resources. To highlight the choice of a low surge class vs. a high surge class (and make the latter feel hardier by virtue of not having to ration them as much). To make the party WANT to rest. </p><p></p><p></p><p></p><p>Yeah, I'm not particularly interested in either of those outcomes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't mind if the party knows that this will be a one-encounter day for some reason, and I WANT the party to feel like they cannot press on after the combat.</p><p></p><p></p><p></p><p>Hm....good on the ratios. Ideally, I don't want to futz with the characters' mechanics in any way. I'd prefer to handle this purely on the DM side, so that I can mix in single-encounter days with standard-encounter days willy nilly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some days, you'll be fighting a Wandering Monster group that can utterly destroy your entire party. Some days, you'll face smaller waves of them. </p><p></p><p></p><p></p><p>I'd like it to be something I can turn on or off as I desire, a new trick for my DMing hat. I don't want it to have to be EVERY encounter in the campaign, but I'd like the option to use a "daily encounter" if that suits the pace of the game a little better (for instance, if we have a shorter session that week and we can't be futzed to bother tracking HP and surges over the course of the next few weeks until we meet again, or if I want to use a single Wandering Monster).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5682786, member: 2067"] This doesn't worry me so much. I'd like to see them all using every ability at their disposal in every combat, ideally. They should feel and look totally spent, unable to continue, just as they're about to fell the last monster. If they have Regeneration, I just have to come up with monster or mechanics ways to stop that from ruining the encounter...which reminds me...any things I should look out for in encounter-breaking abilities? Any counter-strategies I might be able to employ? To make them feel like they've used all their resources. To highlight the choice of a low surge class vs. a high surge class (and make the latter feel hardier by virtue of not having to ration them as much). To make the party WANT to rest. Yeah, I'm not particularly interested in either of those outcomes. :) I don't mind if the party knows that this will be a one-encounter day for some reason, and I WANT the party to feel like they cannot press on after the combat. Hm....good on the ratios. Ideally, I don't want to futz with the characters' mechanics in any way. I'd prefer to handle this purely on the DM side, so that I can mix in single-encounter days with standard-encounter days willy nilly. :) Some days, you'll be fighting a Wandering Monster group that can utterly destroy your entire party. Some days, you'll face smaller waves of them. I'd like it to be something I can turn on or off as I desire, a new trick for my DMing hat. I don't want it to have to be EVERY encounter in the campaign, but I'd like the option to use a "daily encounter" if that suits the pace of the game a little better (for instance, if we have a shorter session that week and we can't be futzed to bother tracking HP and surges over the course of the next few weeks until we meet again, or if I want to use a single Wandering Monster). [/QUOTE]
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