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<blockquote data-quote="Crazy Jerome" data-source="post: 5683396" data-attributes="member: 54877"><p>Anything that forces a more natural spreading out of dailys, while being acceptably smooth for you and the players, will help:</p><p></p><ul> <li data-xf-list-type="ul">Charging surges.</li> <li data-xf-list-type="ul">Accumulation of "daily points" during the encounter before a daily can be used, ala some of the Iron Heroes mechanics.</li> <li data-xf-list-type="ul">More risk with using a daily, especially repeated in the same encounter (see Hero System side effect backlash, burnout, activation roll, etc.)</li> <li data-xf-list-type="ul">"Exhaustion" save - Every daily after the first in an encounter, make a save at a cumulative -1 to the roll, or gain some bad condition.</li> <li data-xf-list-type="ul">Good old action denial! First daily costs actions as written. Second costs an extra move to set up. Third costs and extra standard to set up.</li> </ul><p>Point is, there a handful of mechanics that will all work more or less by encouraging players to not spam dailys. Just get a mechanic that handles it well, and that you can rationalize with some flavor that everyone finds acceptable. </p><p>I'd go with some such mechanic over a simpler but outright ban (such as 1 daily per encounter, period), because in a really tough fight, you could easily reach the point where even an increased cost was worth it. That decision will be interesting, if framed well.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5683396, member: 54877"] Anything that forces a more natural spreading out of dailys, while being acceptably smooth for you and the players, will help: [LIST] [*]Charging surges. [*]Accumulation of "daily points" during the encounter before a daily can be used, ala some of the Iron Heroes mechanics. [*]More risk with using a daily, especially repeated in the same encounter (see Hero System side effect backlash, burnout, activation roll, etc.) [*]"Exhaustion" save - Every daily after the first in an encounter, make a save at a cumulative -1 to the roll, or gain some bad condition. [*]Good old action denial! First daily costs actions as written. Second costs an extra move to set up. Third costs and extra standard to set up. [/LIST]Point is, there a handful of mechanics that will all work more or less by encouraging players to not spam dailys. Just get a mechanic that handles it well, and that you can rationalize with some flavor that everyone finds acceptable. I'd go with some such mechanic over a simpler but outright ban (such as 1 daily per encounter, period), because in a really tough fight, you could easily reach the point where even an increased cost was worth it. That decision will be interesting, if framed well. [/QUOTE]
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