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<blockquote data-quote="I'm A Banana" data-source="post: 5684295" data-attributes="member: 2067"><p>I'm pretty confident that everything from recharging with surges to ignoring the per-encounter XP budget qualifies as a "house rule" already. I've got no problem even inventing new monsters and encounters that use this "one encounter per day" model, as long as I can get the balance right. I assumed there'd be a bunch of monster design house ruling, at least. </p><p></p><p>I don't want to change much or anything on the <em>players'</em> side, really. I'm open to whatever works on the DM's side to accomplish the goal, but it wouldn't be a campaign-wide change, just a change in an individual encounter. </p><p></p><p></p><p></p><p>Hmm...maybe link the daily use to spending surges to heal. "When you use a daily, you can also spend a healing surge." That might also keep the dailies fairly well spaced out in the encounter, so that the party won't use them until they need them.</p><p></p><p></p><p></p><p>Well, it's more like:</p><p></p><ol> <li data-xf-list-type="ol"> I want the option to introduce a single encounter that sucks up ALL the party's resources in about an hour of table-time (about 5-7 rounds, I guess)</li> <li data-xf-list-type="ol"> I want the option to NOT do that, too. In the same campaign. Without making the characters re-write their sheets.</li> </ol><p></p><p>That doesn't seem like it should be impossible.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5684295, member: 2067"] I'm pretty confident that everything from recharging with surges to ignoring the per-encounter XP budget qualifies as a "house rule" already. I've got no problem even inventing new monsters and encounters that use this "one encounter per day" model, as long as I can get the balance right. I assumed there'd be a bunch of monster design house ruling, at least. I don't want to change much or anything on the [I]players'[/I] side, really. I'm open to whatever works on the DM's side to accomplish the goal, but it wouldn't be a campaign-wide change, just a change in an individual encounter. Hmm...maybe link the daily use to spending surges to heal. "When you use a daily, you can also spend a healing surge." That might also keep the dailies fairly well spaced out in the encounter, so that the party won't use them until they need them. Well, it's more like: [LIST=1] [*] I want the option to introduce a single encounter that sucks up ALL the party's resources in about an hour of table-time (about 5-7 rounds, I guess) [*] I want the option to NOT do that, too. In the same campaign. Without making the characters re-write their sheets. [/LIST] That doesn't seem like it should be impossible. [/QUOTE]
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