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<blockquote data-quote="MrBeens" data-source="post: 5684671" data-attributes="member: 62153"><p>Using surges as a resource to power abilities is not a great idea, as not all characters are even.</p><p>Wizards don't have many surges, but Wardens do. Wardens/Barbarians also have fire and forget dailies that last the whole encounter that overwrite each other, so the character with the most surges won't get to use their powers as they are designed.</p><p></p><p>The problem is that the game is designed around spreading the part and character resources over the course of a day.</p><p>You cannot have an encounter that really pushes a party to the limit in the space of time it would take for a normal encounter without heavily house ruling the game.</p><p></p><p>The OPs best bet is to not allow extended rests every session - it removes the horrible burden of breaking encounter design principles, you don't have to come up with convoluted new rules for party resources, players get to use their powers and abilities as they were designed too, the players get to manage their resources properly as opposed to just unloading everything every fight (in higher levels they probably will never get to use half of their powers).</p></blockquote><p></p>
[QUOTE="MrBeens, post: 5684671, member: 62153"] Using surges as a resource to power abilities is not a great idea, as not all characters are even. Wizards don't have many surges, but Wardens do. Wardens/Barbarians also have fire and forget dailies that last the whole encounter that overwrite each other, so the character with the most surges won't get to use their powers as they are designed. The problem is that the game is designed around spreading the part and character resources over the course of a day. You cannot have an encounter that really pushes a party to the limit in the space of time it would take for a normal encounter without heavily house ruling the game. The OPs best bet is to not allow extended rests every session - it removes the horrible burden of breaking encounter design principles, you don't have to come up with convoluted new rules for party resources, players get to use their powers and abilities as they were designed too, the players get to manage their resources properly as opposed to just unloading everything every fight (in higher levels they probably will never get to use half of their powers). [/QUOTE]
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