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<blockquote data-quote="Jürgen Hubert" data-source="post: 444863" data-attributes="member: 7177"><p>I dunno - my current <em><strong>GURPS Warhammer</strong></em> campaign might not be as over-the-top as high-level D&D, but the (now) 250 pt.-characters definietly are "larger than life"...</p><p></p><p></p><p></p><p>Then get in a pinch as the horde of goblins tackles you and pins you to the ground.</p><p></p><p>Then a grinning goblin approaches with a drill... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Maybe the "standard" GURPS magic can be considered "dull" by some - but the expansion of it in <em><strong>GURPS Cabal</strong></em> and the "Ritual Magic" system from <em><strong>GURPS Spirits</strong></em> are anything but.</p><p></p><p>And it doesn't have the "irresistable force" problems that higher-level D&D spells have.</p><p></p><p></p><p></p><p>OTOH, GURPS wizards tend to be more flexible because they don't have to prepare their spells in advance...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 444863, member: 7177"] I dunno - my current [i][b]GURPS Warhammer[/b][/i] campaign might not be as over-the-top as high-level D&D, but the (now) 250 pt.-characters definietly are "larger than life"... [b][/b] Then get in a pinch as the horde of goblins tackles you and pins you to the ground. Then a grinning goblin approaches with a drill... :D [b][/b] Maybe the "standard" GURPS magic can be considered "dull" by some - but the expansion of it in [i][b]GURPS Cabal[/b][/i] and the "Ritual Magic" system from [i][b]GURPS Spirits[/b][/i] are anything but. And it doesn't have the "irresistable force" problems that higher-level D&D spells have. OTOH, GURPS wizards tend to be more flexible because they don't have to prepare their spells in advance... [/QUOTE]
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