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<blockquote data-quote="jfiz" data-source="post: 445510" data-attributes="member: 2856"><p><strong>my pick...</strong></p><p></p><p>If I had to pick 1...</p><p></p><p>Big Eyes, Small Mouth, revised 2nd edition. I would use the BESM fantasy beastiery, the Demon City Shinjoku book for extras, and mabye BESM dungeon or Uresia when those are released. In fact, thats exactly what I'm running now. =)</p><p></p><p>Other choices I might consider include GURPS Fantasy, Orborous, HARPE (neat dice mechanics), Godlike (again, neat dice mechanics), or *maybe* exhalted, though I'm not familiar enough with it to say for sure.</p><p></p><p>I don't run DnD or D20 any more. I ran 1 3E game for a good while just after the new edition was released, and found too many problems where the rules worked in a manner that was absolutely contrary to what I wanted from them. Combat took literally forever - a single moderate combat routinely lasted a full 4hr+ gaming session. The magic system is way too straightjacketed (I require a good deal of creative freedom with magic), and I don't like class/level/roll for stats.</p><p></p><p>I like to run cinematic games where you can have multiple full-bore combats in a single gaming session and *still* have lots of time for rp. I like systems where the players know the rules well and don't have to always ask you or look up how every little thing works. I like to be able to event spells and magical effects on the fly or during adventure/world design that I can then later model accurately with flexible magic rules. I also like having a good understanding of how powerful a 35point character is, and being able to gauge/design threats appropriately on the same scale/basis.</p><p></p><p>My system/game choices probably make more sense considering all of this...</p></blockquote><p></p>
[QUOTE="jfiz, post: 445510, member: 2856"] [b]my pick...[/b] If I had to pick 1... Big Eyes, Small Mouth, revised 2nd edition. I would use the BESM fantasy beastiery, the Demon City Shinjoku book for extras, and mabye BESM dungeon or Uresia when those are released. In fact, thats exactly what I'm running now. =) Other choices I might consider include GURPS Fantasy, Orborous, HARPE (neat dice mechanics), Godlike (again, neat dice mechanics), or *maybe* exhalted, though I'm not familiar enough with it to say for sure. I don't run DnD or D20 any more. I ran 1 3E game for a good while just after the new edition was released, and found too many problems where the rules worked in a manner that was absolutely contrary to what I wanted from them. Combat took literally forever - a single moderate combat routinely lasted a full 4hr+ gaming session. The magic system is way too straightjacketed (I require a good deal of creative freedom with magic), and I don't like class/level/roll for stats. I like to run cinematic games where you can have multiple full-bore combats in a single gaming session and *still* have lots of time for rp. I like systems where the players know the rules well and don't have to always ask you or look up how every little thing works. I like to be able to event spells and magical effects on the fly or during adventure/world design that I can then later model accurately with flexible magic rules. I also like having a good understanding of how powerful a 35point character is, and being able to gauge/design threats appropriately on the same scale/basis. My system/game choices probably make more sense considering all of this... [/QUOTE]
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