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<blockquote data-quote="jfiz" data-source="post: 447365" data-attributes="member: 2856"><p><strong>Re: Re: my pick...</strong></p><p></p><p></p><p></p><p>A good while = 1 4.5hr session per week, for about 14 months. We took weeks off for holidays.</p><p></p><p>I don't make up how things work on the fly. In BESM, players all create their own spells, buying them with magic points (like making a character with character points)...they chose from a big list of attributes to build the spells from. The attributes follow consistent rules etc.</p><p></p><p>What I do during play is...if I have to make up an NPC on the fly, I visualize that NPC and then assign necessary stats for anything that stands out. If said NPC is a magic wielder, I will build their spells in my head, on the spot, using the same rules that PC's use to build their spells during character creation etc. Voila, spells unique to the NPC, but they still follow the same rules all of the players already know.</p><p></p><p>For me, (YMMV), it's very difficult to come up with challenging but fair encounters for PC's in DnD. It's much easier for me to use BESM 2ndR to build NPC's and I can compare the total point values of NPC's/creatures against the parties, and easily scale it to consider the # of PC's present etc. The BESM system is just more intiutively congruent with my natural tendancies and mode of thinking I guess.</p></blockquote><p></p>
[QUOTE="jfiz, post: 447365, member: 2856"] [b]Re: Re: my pick...[/b] A good while = 1 4.5hr session per week, for about 14 months. We took weeks off for holidays. I don't make up how things work on the fly. In BESM, players all create their own spells, buying them with magic points (like making a character with character points)...they chose from a big list of attributes to build the spells from. The attributes follow consistent rules etc. What I do during play is...if I have to make up an NPC on the fly, I visualize that NPC and then assign necessary stats for anything that stands out. If said NPC is a magic wielder, I will build their spells in my head, on the spot, using the same rules that PC's use to build their spells during character creation etc. Voila, spells unique to the NPC, but they still follow the same rules all of the players already know. For me, (YMMV), it's very difficult to come up with challenging but fair encounters for PC's in DnD. It's much easier for me to use BESM 2ndR to build NPC's and I can compare the total point values of NPC's/creatures against the parties, and easily scale it to consider the # of PC's present etc. The BESM system is just more intiutively congruent with my natural tendancies and mode of thinking I guess. [/QUOTE]
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