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One game session inglorious game/campaign failures
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<blockquote data-quote="Vaslov" data-source="post: 5214527" data-attributes="member: 37953"><p>Years ago I was playing in a campaign which was moving along nicely. The DM had us shipwrecked on a small island which was no more than a volcano. We wiped out the bad guy temple there and then... writers block struck. I am not sure if life just got busy for him or if he just wanted a break. He asked if anyone else wanted to DM for a short while.</p><p></p><p>I had run several 2e games years before and took up the challenge. I had what I thought was a great idea. Due to some real life challenges I did not have all the prep time I desired, but I came to the game with a clear game plan.</p><p></p><p>The party had a paladin of Heironeous, Tori I believe. Another player played his dragon mount. I decided to try and build the next game around them. They would run into a ship named Meersalm, a term which has special meaning for Heironeous in GH lore. I made up a back story it had been long stolen by clerics of their nemesis god Hextor. I figured they would rush in to save the ship. The entire plot I had in mind had this as the key.</p><p></p><p>I forgot no plan survives contacts with the players. The paladin and his mount counting the number of enemies decided to try and sink the ship. I should of let them in retrospect, but hindsight is always 20/20.</p><p></p><p>They clawed at the bottom of the hull which I countered with a spell pushing them away. I remember during one flight across the deck one of them said something about how it was a good thing the archers or crossbowmen didn't have a magic projectile that could hit the dragon. I had of course planed for them to have just that item. Silence reigned when that came into play. Yeah. The game was one big dud.</p><p></p><p>It was so bad I almost didn't go back for the next game I was so embarrassed by how it went. Luckily it was a fairly forgiving group. Took years before I got back behind the screen though. I'd like to think I learned some good lessons from the experience.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 5214527, member: 37953"] Years ago I was playing in a campaign which was moving along nicely. The DM had us shipwrecked on a small island which was no more than a volcano. We wiped out the bad guy temple there and then... writers block struck. I am not sure if life just got busy for him or if he just wanted a break. He asked if anyone else wanted to DM for a short while. I had run several 2e games years before and took up the challenge. I had what I thought was a great idea. Due to some real life challenges I did not have all the prep time I desired, but I came to the game with a clear game plan. The party had a paladin of Heironeous, Tori I believe. Another player played his dragon mount. I decided to try and build the next game around them. They would run into a ship named Meersalm, a term which has special meaning for Heironeous in GH lore. I made up a back story it had been long stolen by clerics of their nemesis god Hextor. I figured they would rush in to save the ship. The entire plot I had in mind had this as the key. I forgot no plan survives contacts with the players. The paladin and his mount counting the number of enemies decided to try and sink the ship. I should of let them in retrospect, but hindsight is always 20/20. They clawed at the bottom of the hull which I countered with a spell pushing them away. I remember during one flight across the deck one of them said something about how it was a good thing the archers or crossbowmen didn't have a magic projectile that could hit the dragon. I had of course planed for them to have just that item. Silence reigned when that came into play. Yeah. The game was one big dud. It was so bad I almost didn't go back for the next game I was so embarrassed by how it went. Luckily it was a fairly forgiving group. Took years before I got back behind the screen though. I'd like to think I learned some good lessons from the experience. [/QUOTE]
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