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One game session inglorious game/campaign failures
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<blockquote data-quote="Wik" data-source="post: 5214662" data-attributes="member: 40177"><p>So many. SO many. </p><p></p><p>Our Iron Heroes game that fell apart when the PCs ran away from some shades. And then imploded because the Armiger felt that all he was doing "was getting beat on" (that's your ROLE!) and the Archer realized he only ever used his short sword and never his bow. The weapon master was upset that she only ever fought bad guys in close combat. And the arcanist had a field day becuase he kept flubbing rolls - and he loves to fail as a player. The rest of the PCs didn't like getting caught in the blast effect.</p><p></p><p>There was our post apocalyptic game that ended... twice. The first time because one of the PCs got infected with a zombie virus, and another PC shot him in the head with a shotgun... causing all sorts of PC vs. PC suspicion. A lot of fun, but campaign stopper. And then there was the time we rebooted the campaign with new PCs, only to have them try to take their Ford truck into a heavily forested area, and got caught in a crossfire.... they were all inside the truck when the bad guys launched a rocket....and rolled a crit.</p><p></p><p>Our forgotten realms game in 2nd edition, where the party put together their funds and bought a wagon and a horse. We spent all our money pimping out this wagon... and then threw a fit when the GM tried to get rid of it because he had a quest in the mountains that we refused because we knew our wagon wouldn't go there. We just wanted to wander the roads in our medieval RV.</p><p></p><p>Then there was the wheel of time campaign I tried to launch, with half the group rabid Robert Jordan fans who would correct me on every little thing I said... and the other half having never read the book. The first time, the campaign imploded due to arguments of this sort. Then I was begged to try it again, and I ran the prepublished campaign. The party created all male channelers... and were killed in the first encounter... against a swarm of rats. </p><p></p><p>We had the dark sun game that was abandoned by the GM because he got upset at us... we were all playing swashbuckler type PCs. I think I had an african-style warrior with a spear named Juma, who wore baggy pants and had a pet monkey. Another player had a wise-crackign wizard. That one fell apart.</p><p></p><p>Or there was the shadowrun game where the very first scene involved our characters in a weapons superstore (imagine wal-mart, if wal mart only sold guns, ammunition, and rocket launchers). We were surrounded by corp types, and had to hold out against invaders. When we escaped as the GM planned, he was a bit shocked to realize we had a small arsenal of weapons. He never thought that one out, and dropped the game soon after.</p><p></p><p>All of these campaigns, by the way, lasted one session. If I started talking about the TWO session campaigns, I'd be here all week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 5214662, member: 40177"] So many. SO many. Our Iron Heroes game that fell apart when the PCs ran away from some shades. And then imploded because the Armiger felt that all he was doing "was getting beat on" (that's your ROLE!) and the Archer realized he only ever used his short sword and never his bow. The weapon master was upset that she only ever fought bad guys in close combat. And the arcanist had a field day becuase he kept flubbing rolls - and he loves to fail as a player. The rest of the PCs didn't like getting caught in the blast effect. There was our post apocalyptic game that ended... twice. The first time because one of the PCs got infected with a zombie virus, and another PC shot him in the head with a shotgun... causing all sorts of PC vs. PC suspicion. A lot of fun, but campaign stopper. And then there was the time we rebooted the campaign with new PCs, only to have them try to take their Ford truck into a heavily forested area, and got caught in a crossfire.... they were all inside the truck when the bad guys launched a rocket....and rolled a crit. Our forgotten realms game in 2nd edition, where the party put together their funds and bought a wagon and a horse. We spent all our money pimping out this wagon... and then threw a fit when the GM tried to get rid of it because he had a quest in the mountains that we refused because we knew our wagon wouldn't go there. We just wanted to wander the roads in our medieval RV. Then there was the wheel of time campaign I tried to launch, with half the group rabid Robert Jordan fans who would correct me on every little thing I said... and the other half having never read the book. The first time, the campaign imploded due to arguments of this sort. Then I was begged to try it again, and I ran the prepublished campaign. The party created all male channelers... and were killed in the first encounter... against a swarm of rats. We had the dark sun game that was abandoned by the GM because he got upset at us... we were all playing swashbuckler type PCs. I think I had an african-style warrior with a spear named Juma, who wore baggy pants and had a pet monkey. Another player had a wise-crackign wizard. That one fell apart. Or there was the shadowrun game where the very first scene involved our characters in a weapons superstore (imagine wal-mart, if wal mart only sold guns, ammunition, and rocket launchers). We were surrounded by corp types, and had to hold out against invaders. When we escaped as the GM planned, he was a bit shocked to realize we had a small arsenal of weapons. He never thought that one out, and dropped the game soon after. All of these campaigns, by the way, lasted one session. If I started talking about the TWO session campaigns, I'd be here all week. :) [/QUOTE]
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