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One game session inglorious game/campaign failures
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<blockquote data-quote="Bullgrit" data-source="post: 5215587" data-attributes="member: 31216"><p>I got Player buy-in before starting it. Everyone was willing, and knew what Spelljammer was about.</p><p></p><p>No, I made an encounter. An enemy ship (right out of the main book) of equal size to the PCs' ship. I made no "one way" to deal with the encounter. But just like when a DM places an encounter with a group of orcs guarding a treasure chest, and he expects the PCs will kill the orcs with a frontal assault and gain the loot, (you know, the standard operating procedure for 90% of parties), I expected a particular strategy and result.</p><p></p><p>Expecting certain strategy and results is not the same as requiring a certain strategy and results.</p><p></p><p>Remember, the Player's characters did nothing in the one encounter they got because the group <em>chose</em> to do nothing. There was no case of the PCs not matching the campaign, or the campaign being different than the Player expected -- they had met only one encounter, and essentially refused to engage it with their PCs.</p><p></p><p>This is like the group choosing to fleeing/surrendering, without a fight, to the first [level appropriate] orc encounter they get in the campaign and then the Player deciding he wants to change characters. How to you base such a decision on just the very first encounter of a game? An encounter that you don't even engage with your PC?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5215587, member: 31216"] I got Player buy-in before starting it. Everyone was willing, and knew what Spelljammer was about. No, I made an encounter. An enemy ship (right out of the main book) of equal size to the PCs' ship. I made no "one way" to deal with the encounter. But just like when a DM places an encounter with a group of orcs guarding a treasure chest, and he expects the PCs will kill the orcs with a frontal assault and gain the loot, (you know, the standard operating procedure for 90% of parties), I expected a particular strategy and result. Expecting certain strategy and results is not the same as requiring a certain strategy and results. Remember, the Player's characters did nothing in the one encounter they got because the group [i]chose[/i] to do nothing. There was no case of the PCs not matching the campaign, or the campaign being different than the Player expected -- they had met only one encounter, and essentially refused to engage it with their PCs. This is like the group choosing to fleeing/surrendering, without a fight, to the first [level appropriate] orc encounter they get in the campaign and then the Player deciding he wants to change characters. How to you base such a decision on just the very first encounter of a game? An encounter that you don't even engage with your PC? Bullgrit [/QUOTE]
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