Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
One Game - Two Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lugh" data-source="post: 960081" data-attributes="member: 9404"><p>Well, my first response is, um,.......</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>It would kind of depend on how you were going to handle it in general. The basic problem comes in interactions between the two. For instance, what happens when Race Bannon tries to shoot down Godzilla with a rocket launcher? Do you use the Spycraft stats for the rocket launcher, or the M&M stats?</p><p></p><p>Perhaps a better, cleaner solution would be to treat giant monsters as a separate sort of entity in the system. Vehicles have a different set of stats from people, and different rules governing their movement. So should giant monsters. And, rather than just giving them a LOT of wounds, give them a slightly different way of tracking damage. The Mega-Damage rules from Pallaidum's Rifts are breaking through my conscious effort to suppress them. But, the basic idea is that small-arms fire just won't hurt Godzilla, no matter how much lead you throw at him, or how accurately. Even vehicle ordinance would have limited effect. Maybe represent it with a very high DR rating. Naturally, they should also be largely immune to feints, taunts, trip attempts, or grapples from normal humans. But, monster-on-monster combat would be handled almost exactly like human-on-human combat (though with a LOT more damage to the scenery).</p></blockquote><p></p>
[QUOTE="Lugh, post: 960081, member: 9404"] Well, my first response is, um,....... :D It would kind of depend on how you were going to handle it in general. The basic problem comes in interactions between the two. For instance, what happens when Race Bannon tries to shoot down Godzilla with a rocket launcher? Do you use the Spycraft stats for the rocket launcher, or the M&M stats? Perhaps a better, cleaner solution would be to treat giant monsters as a separate sort of entity in the system. Vehicles have a different set of stats from people, and different rules governing their movement. So should giant monsters. And, rather than just giving them a LOT of wounds, give them a slightly different way of tracking damage. The Mega-Damage rules from Pallaidum's Rifts are breaking through my conscious effort to suppress them. But, the basic idea is that small-arms fire just won't hurt Godzilla, no matter how much lead you throw at him, or how accurately. Even vehicle ordinance would have limited effect. Maybe represent it with a very high DR rating. Naturally, they should also be largely immune to feints, taunts, trip attempts, or grapples from normal humans. But, monster-on-monster combat would be handled almost exactly like human-on-human combat (though with a LOT more damage to the scenery). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
One Game - Two Systems
Top