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Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Hit Die per Character. Ever.
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<blockquote data-quote="Celebrim" data-source="post: 6205005" data-attributes="member: 4937"><p>Answer: Jon Snow and the rest of the Game of Thrones is resolved using a heroic FRPG system, but it isn't D&D.</p><p></p><p>For all the gore, sex, and grit of Game of Thrones, it's clearly not brutally realistic. Their are mooks and their are high level characters capable of dispatching a half dozen or a dozen foes single handedly without breaking too much of a sweat. In D&D terms, the power level is around the E6 level (ei. Gandalf is a 6th level Wizard), but its clearly not a world of single hit die if by single hit die we mean 'everyone is first level'. But cinematically, the characters don't have a lot of hit points - they just don't get hit.</p><p></p><p>GURPS is an example of a single hit die based system. Starting characters almost never increase their hit points, and no character is really ever more than one critical hit away from being incapacitated. However, a character with a high level of active defense can be virtually unassailable by less heroic characters. One of the outcomes of this is that GURPS is very unpredictable. You don't know who is going to die next, because its really just a matter of a bad die roll or two and any hero can go down to anything. From the stand point of game ability, I ultimately couldn't handle that as a GM, but in terms of adherence to the conventions of the setting, I think the rules set you'd game Game of Thrones in would be more like GURPS than D&D. However, E6 D&D would do a pretty good job of handling the setting, particularly if assume most characters in the story were no more than 2nd level of so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6205005, member: 4937"] Answer: Jon Snow and the rest of the Game of Thrones is resolved using a heroic FRPG system, but it isn't D&D. For all the gore, sex, and grit of Game of Thrones, it's clearly not brutally realistic. Their are mooks and their are high level characters capable of dispatching a half dozen or a dozen foes single handedly without breaking too much of a sweat. In D&D terms, the power level is around the E6 level (ei. Gandalf is a 6th level Wizard), but its clearly not a world of single hit die if by single hit die we mean 'everyone is first level'. But cinematically, the characters don't have a lot of hit points - they just don't get hit. GURPS is an example of a single hit die based system. Starting characters almost never increase their hit points, and no character is really ever more than one critical hit away from being incapacitated. However, a character with a high level of active defense can be virtually unassailable by less heroic characters. One of the outcomes of this is that GURPS is very unpredictable. You don't know who is going to die next, because its really just a matter of a bad die roll or two and any hero can go down to anything. From the stand point of game ability, I ultimately couldn't handle that as a GM, but in terms of adherence to the conventions of the setting, I think the rules set you'd game Game of Thrones in would be more like GURPS than D&D. However, E6 D&D would do a pretty good job of handling the setting, particularly if assume most characters in the story were no more than 2nd level of so. [/QUOTE]
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Community
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One Hit Die per Character. Ever.
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