Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Hit Die per Character. Ever.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warbringer" data-source="post: 6205758" data-attributes="member: 14391"><p>For each "excess damage", named a wound, subtract your con bonus and consult the below table</p><p></p><p>0 or less minor wound</p><p>1-3 minor wound plus Bleed (1)</p><p>4-5 major wound plus Bleed (2)</p><p>6-10 major wound plus Bleed (2), Damaged (1)</p><p>10+ major wound plus Bleed (2), Damaged (2), Death save</p><p></p><p><strong>Bleed</strong> add this any further results in the combat; Can be stopped with Heal (10+(5xBleed score)); don't stack</p><p><strong>Damaged</strong> reduce one ability score (Dex, Str, Con*, etc) by this value and apply to attack/save/check using that value</p><p>Death save; make a Fort save vs DC (15+damage taken) or die. *(Con, reducing Con lowers you dice pool, so pretty risky)</p><p></p><p>A hero can only have (Con+1) minor wounds (min 1), any excess convert to a major wound</p><p>A hero can have no more than 3 major wounds, after that they simple pass on, the body cannot handle the trauma</p><p></p><p>Dice recharge after every encounter (short rest if you want that mechanic). However, for every minor wound subtract 1 die from the recovery; For every major wound reduce the pool by a further 3. (I like Monte Cooks idea that recovery can happen the first time in combat, the second time immediately after, the third time after a short rest, the final time after a long rest, in any given adventuring period)</p><p></p><p>Dice also charge after long rest, but during the rest minor wounds equal to Con bonus are restored, plus a Heal check DC25 can downgrade one major wound to a minor.</p><p></p><p>One thing in playing around with this was calculating the dice pool. Rather than just using hit dice (simply to brutal at low level) instead you take your total hit points and divide by 4.5 (rounddown). To this then add your Con bonus, and you have this many d8s.</p><p></p><p>So if Jon was a 3rd level fighter with a Con 15, in a game where first level is max + con he would have 27 hps (12+7.5+7.5); this converts into 6 hit dice + 2 for con, for a pool of 8d8.</p><p></p><p>Anyway, hope that makes sense.</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6205758, member: 14391"] For each "excess damage", named a wound, subtract your con bonus and consult the below table 0 or less minor wound 1-3 minor wound plus Bleed (1) 4-5 major wound plus Bleed (2) 6-10 major wound plus Bleed (2), Damaged (1) 10+ major wound plus Bleed (2), Damaged (2), Death save [B]Bleed[/B] add this any further results in the combat; Can be stopped with Heal (10+(5xBleed score)); don't stack [B]Damaged[/B] reduce one ability score (Dex, Str, Con*, etc) by this value and apply to attack/save/check using that value Death save; make a Fort save vs DC (15+damage taken) or die. *(Con, reducing Con lowers you dice pool, so pretty risky) A hero can only have (Con+1) minor wounds (min 1), any excess convert to a major wound A hero can have no more than 3 major wounds, after that they simple pass on, the body cannot handle the trauma Dice recharge after every encounter (short rest if you want that mechanic). However, for every minor wound subtract 1 die from the recovery; For every major wound reduce the pool by a further 3. (I like Monte Cooks idea that recovery can happen the first time in combat, the second time immediately after, the third time after a short rest, the final time after a long rest, in any given adventuring period) Dice also charge after long rest, but during the rest minor wounds equal to Con bonus are restored, plus a Heal check DC25 can downgrade one major wound to a minor. One thing in playing around with this was calculating the dice pool. Rather than just using hit dice (simply to brutal at low level) instead you take your total hit points and divide by 4.5 (rounddown). To this then add your Con bonus, and you have this many d8s. So if Jon was a 3rd level fighter with a Con 15, in a game where first level is max + con he would have 27 hps (12+7.5+7.5); this converts into 6 hit dice + 2 for con, for a pool of 8d8. Anyway, hope that makes sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Hit Die per Character. Ever.
Top