Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Hit Die per Character. Ever.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 6206190" data-attributes="member: 6685730"><p>[MENTION=14391]Warbringer[/MENTION]: that system is reminding me of another published one...maybe Fate. But I think I'm dreaming up a simpler one...</p><p></p><p>Damage reduction might defeat the purpose of having low-hit-point characters, since it's effectively hit points in reverse.</p><p></p><p>As far as character builds go, I like the idea of each character getting a max hit die, and his CON bonus in HP. Each Hit Die you gain is effectively an Anti Hit Die, which you get to use in each encounter (medium danger) or daily (high danger!). It would probably be a good idea to make 0 HP the Narrative-Health point, so characters don't automatically die, but they do need some sort of story-based explanation for how they survive. You'd probably also need to turn healing spells into temporary-HP spells, in case the PCs decide to attack something that's a little too big.</p><p></p><p>What about high level monsters that deal high level damage? You'd need a combination of approaches: tactics, resistances, (vastly) improved AC, maybe regeneration, temporary hit points, and superior numbers. Scrolls of Raise Dead if you're really in deep.</p><p></p><p>As far as the campaign goes, like others have said, increase social encounters and decrease combat encounters. Some hero/action points wouldn't hurt either.</p><p></p><p>Would you need to drastically increase AC? Or does a normal D&D/Pathfinder game already have enough options for increasing AC?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6206190, member: 6685730"] [MENTION=14391]Warbringer[/MENTION]: that system is reminding me of another published one...maybe Fate. But I think I'm dreaming up a simpler one... Damage reduction might defeat the purpose of having low-hit-point characters, since it's effectively hit points in reverse. As far as character builds go, I like the idea of each character getting a max hit die, and his CON bonus in HP. Each Hit Die you gain is effectively an Anti Hit Die, which you get to use in each encounter (medium danger) or daily (high danger!). It would probably be a good idea to make 0 HP the Narrative-Health point, so characters don't automatically die, but they do need some sort of story-based explanation for how they survive. You'd probably also need to turn healing spells into temporary-HP spells, in case the PCs decide to attack something that's a little too big. What about high level monsters that deal high level damage? You'd need a combination of approaches: tactics, resistances, (vastly) improved AC, maybe regeneration, temporary hit points, and superior numbers. Scrolls of Raise Dead if you're really in deep. As far as the campaign goes, like others have said, increase social encounters and decrease combat encounters. Some hero/action points wouldn't hurt either. Would you need to drastically increase AC? Or does a normal D&D/Pathfinder game already have enough options for increasing AC? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Hit Die per Character. Ever.
Top