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one hit kills, unsatisfying?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4643489" data-attributes="member: 57894"><p>I don't minion deaths unsatisfying, as either a player or DM.</p><p></p><p>The simple reason being, their deaths/combat isn't really meant to be the focus of one's satisfaction in a encounter. Their a side-dish or a spice for a main course to use the old-fashioned food analogy.</p><p></p><p>Lets take this for example; the PCs are running along the rooftops of a city being chased by some various group of enemies. Along the way various minions pop up to block their paths but are easily pushed aside by the fighter's sword or picked off by the ranger's bow.</p><p></p><p>The death of those minions isn't the excitement or satisfaction, they simply add tension and flare to the scene. The satisfaction is in the chase and eventual escape/showdown (depending on how well they do).</p><p></p><p>Or another one where while minions come into the focus more, could be a rogue sneaking around and eliminating guards. The guards have become minions thanks to the rogue being able to perform clever means of stealth and success in his stealth rolls, etc. the guards being minions is simply a means to give it that final layer of satisfaction/completion and feeling of accomplishment.</p><p></p><p>So basically, I guess what I am saying it doesn't for my group and myself because ultimately we don't fight minions to fight minions. They are there for other purposes.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4643489, member: 57894"] I don't minion deaths unsatisfying, as either a player or DM. The simple reason being, their deaths/combat isn't really meant to be the focus of one's satisfaction in a encounter. Their a side-dish or a spice for a main course to use the old-fashioned food analogy. Lets take this for example; the PCs are running along the rooftops of a city being chased by some various group of enemies. Along the way various minions pop up to block their paths but are easily pushed aside by the fighter's sword or picked off by the ranger's bow. The death of those minions isn't the excitement or satisfaction, they simply add tension and flare to the scene. The satisfaction is in the chase and eventual escape/showdown (depending on how well they do). Or another one where while minions come into the focus more, could be a rogue sneaking around and eliminating guards. The guards have become minions thanks to the rogue being able to perform clever means of stealth and success in his stealth rolls, etc. the guards being minions is simply a means to give it that final layer of satisfaction/completion and feeling of accomplishment. So basically, I guess what I am saying it doesn't for my group and myself because ultimately we don't fight minions to fight minions. They are there for other purposes. [/QUOTE]
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one hit kills, unsatisfying?
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