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General Tabletop Discussion
*TTRPGs General
one hit kills, unsatisfying?
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<blockquote data-quote="billd91" data-source="post: 4644687" data-attributes="member: 3400"><p>I think you've got a real point here on the perception angle. If you don't know the thing is going to be taken out by one blow, and you roll well and it goes down, it's awesome. That includes taking down the BBEG too, though it may also be a little anticlimactic too. Still one-hitting a major opponent is the stuff gamers will talk about years later.</p><p></p><p> If you know the thing will go down with a single hit, even your weakest, it's not quite as fun.</p><p></p><p>I actually prefer minion rules where the minion might not go down in one hit. In M&M, if the minion makes the damage save, he's still up and kicking. He just goes down with any save failure. He's relatively easy and doesn't have to be bruised up a bit to soften his resistance, but he might shrug off quite a few blows before succumbing. In D&D pre-4e, I can approximate a decent minion by just assigning all 1s to the hit dice rolls and/or reducing it's Con compared to the average. The creature might be a 1-3 hitter depending, but still a lot easier to bring down. And they won't necessarily know until it happens when they may be pleasantly surprised.</p></blockquote><p></p>
[QUOTE="billd91, post: 4644687, member: 3400"] I think you've got a real point here on the perception angle. If you don't know the thing is going to be taken out by one blow, and you roll well and it goes down, it's awesome. That includes taking down the BBEG too, though it may also be a little anticlimactic too. Still one-hitting a major opponent is the stuff gamers will talk about years later. If you know the thing will go down with a single hit, even your weakest, it's not quite as fun. I actually prefer minion rules where the minion might not go down in one hit. In M&M, if the minion makes the damage save, he's still up and kicking. He just goes down with any save failure. He's relatively easy and doesn't have to be bruised up a bit to soften his resistance, but he might shrug off quite a few blows before succumbing. In D&D pre-4e, I can approximate a decent minion by just assigning all 1s to the hit dice rolls and/or reducing it's Con compared to the average. The creature might be a 1-3 hitter depending, but still a lot easier to bring down. And they won't necessarily know until it happens when they may be pleasantly surprised. [/QUOTE]
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one hit kills, unsatisfying?
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