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General Tabletop Discussion
*TTRPGs General
one hit kills, unsatisfying?
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<blockquote data-quote="Stalker0" data-source="post: 4645694" data-attributes="member: 5889"><p>To me, minions are the most satisfying to kill when they are a threat, and as such you have get a little creative to make them a threat.</p><p></p><p>One houserule I use in my game is that for aid another, 1 are not auto failures (for both players and monsters). My party is at 8th, so all my minions autosucceed.</p><p></p><p>Its amazing the difference in an elite brute monster when this little shlub comes around and suddenly gives that guy +4 to hit!! (+2 for flanking, +2 for aid).</p><p></p><p>I think you also can get creative with the minion idea, especially at higher levels when autodamage becomes more frequent. In one fight, I used special zombie minions that were powered by a dark crystal (that the party could destroy). The zombie's died like minions, but on there next turn they could make a saving throw to stand by up. However, on a crit they were permanently destroyed.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4645694, member: 5889"] To me, minions are the most satisfying to kill when they are a threat, and as such you have get a little creative to make them a threat. One houserule I use in my game is that for aid another, 1 are not auto failures (for both players and monsters). My party is at 8th, so all my minions autosucceed. Its amazing the difference in an elite brute monster when this little shlub comes around and suddenly gives that guy +4 to hit!! (+2 for flanking, +2 for aid). I think you also can get creative with the minion idea, especially at higher levels when autodamage becomes more frequent. In one fight, I used special zombie minions that were powered by a dark crystal (that the party could destroy). The zombie's died like minions, but on there next turn they could make a saving throw to stand by up. However, on a crit they were permanently destroyed. [/QUOTE]
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one hit kills, unsatisfying?
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