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General Tabletop Discussion
*TTRPGs General
one hit kills, unsatisfying?
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<blockquote data-quote="DeusExMachina" data-source="post: 4645722" data-attributes="member: 61405"><p>IT depends on how the DM uses them. If it's just those 4 guys you kill at the start of the combat after which the real enemies are engaged, it's just a useless speedbump and not very dramatic.</p><p></p><p>If for example during the combat a wave of reinforcements (say 4 minions) show up that help the skirmishers flank some of the PC's, then suddenly it becomes very important to take those minions out and it will be far more satisfying.</p><p></p><p>Also recently I ran a zombie horde scenario. The party was stuck in a small building surrounded by a cemetary that had risen into a large amount of zombie minions. I just put down 30 or so minions and all that were killed were replaced at the back of the battlemat each turn. The party had to fight their way to the exit and get the hell out of there.</p><p>Suddenly minions were a big deal, because the pc's could easily get overwhelmed without planning and proper movement. In the end they all made it out, but they were down on all their healing powers, only a few surges left and no more dailies. They killed 42 zombie minions and it was one of the most satisfying encounters I've run.</p><p></p><p>So either use em smart or use em in large amounts I guess. Satisfaction in taking someone down comes largely from how big a potential problem that enemy presented in being able to kill you (or helping others to kill you) or in preventing you from getting to something or someone you want. If the minions represent that ins ome way, they won't feel cheap to kill...</p></blockquote><p></p>
[QUOTE="DeusExMachina, post: 4645722, member: 61405"] IT depends on how the DM uses them. If it's just those 4 guys you kill at the start of the combat after which the real enemies are engaged, it's just a useless speedbump and not very dramatic. If for example during the combat a wave of reinforcements (say 4 minions) show up that help the skirmishers flank some of the PC's, then suddenly it becomes very important to take those minions out and it will be far more satisfying. Also recently I ran a zombie horde scenario. The party was stuck in a small building surrounded by a cemetary that had risen into a large amount of zombie minions. I just put down 30 or so minions and all that were killed were replaced at the back of the battlemat each turn. The party had to fight their way to the exit and get the hell out of there. Suddenly minions were a big deal, because the pc's could easily get overwhelmed without planning and proper movement. In the end they all made it out, but they were down on all their healing powers, only a few surges left and no more dailies. They killed 42 zombie minions and it was one of the most satisfying encounters I've run. So either use em smart or use em in large amounts I guess. Satisfaction in taking someone down comes largely from how big a potential problem that enemy presented in being able to kill you (or helping others to kill you) or in preventing you from getting to something or someone you want. If the minions represent that ins ome way, they won't feel cheap to kill... [/QUOTE]
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one hit kills, unsatisfying?
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