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General Tabletop Discussion
*TTRPGs General
one hit kills, unsatisfying?
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<blockquote data-quote="Korgoth" data-source="post: 4645975" data-attributes="member: 49613"><p>I've tried 4E a couple times now (some gents graciously allowing me to join their game) but I haven't gotten to experience "real" Minions. In this game's house rules, Minions have reduced HP but not 1.</p><p></p><p>I'd prefer if they had only 1 HP. My biggest complaint about 4E's gameplay, philosophical issues aside, is that everything has a preposterous amount of hit points. Even scabby caravan guards can have like 60 HP. Remember when Conan had to stand around hitting toothless, minimum-wage palookas like 20 times each with his claymore before these tireless yahoos would drop? Neither do I... I also do not remember that.</p><p></p><p>My approach in OD&D and other old school games is just to say that the vast majority of guards, soldiers, thugs, etc. are either "Normal Men" or 1st level Fighting Men... thus usually having 3-5 HP (a big dude might have 1 or 2 more, a scrawny dude 1 less). Which means that a PC Fighting Man is going to get 1 attack per round <em>per level</em> against most of them, and if he is strong like Conan (15+) and has a two-hander he rolls 1d6+2 damage... which will usually mean a one shot kill on these clowns. Which is as it should be, going from the source literature.</p><p></p><p>So... I don't think I would have a problem with 1 HP minions. In fact, I'd prefer if that was the norm. Because otherwise, in 4E, Joe Bandit is about as tough as the Hulk.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4645975, member: 49613"] I've tried 4E a couple times now (some gents graciously allowing me to join their game) but I haven't gotten to experience "real" Minions. In this game's house rules, Minions have reduced HP but not 1. I'd prefer if they had only 1 HP. My biggest complaint about 4E's gameplay, philosophical issues aside, is that everything has a preposterous amount of hit points. Even scabby caravan guards can have like 60 HP. Remember when Conan had to stand around hitting toothless, minimum-wage palookas like 20 times each with his claymore before these tireless yahoos would drop? Neither do I... I also do not remember that. My approach in OD&D and other old school games is just to say that the vast majority of guards, soldiers, thugs, etc. are either "Normal Men" or 1st level Fighting Men... thus usually having 3-5 HP (a big dude might have 1 or 2 more, a scrawny dude 1 less). Which means that a PC Fighting Man is going to get 1 attack per round [I]per level[/I] against most of them, and if he is strong like Conan (15+) and has a two-hander he rolls 1d6+2 damage... which will usually mean a one shot kill on these clowns. Which is as it should be, going from the source literature. So... I don't think I would have a problem with 1 HP minions. In fact, I'd prefer if that was the norm. Because otherwise, in 4E, Joe Bandit is about as tough as the Hulk. [/QUOTE]
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one hit kills, unsatisfying?
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