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One Homebrew Campaign World, Multiple Campaigns?
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<blockquote data-quote="Blue" data-source="post: 8184689" data-attributes="member: 20564"><p>Richest/most dynamic campaign(s0+setting I was ever in was back in high school/collage, with a DM who ran like 3 concurrent groups, each that had multiple campaigns, all set in different parts of the same world (or occasionally the same part but different levels). Like a six many group with a six man campaign, and a "we're missing Dave" campaign and a "we're missing Jay" campaign, etc. The biggest collection was that one of the earliest campaigns, The Company of the Unicorn, eventually started sponsoring other groups. This was A&D 2nd ed, and they would be like "hey new 1st level group, have this +1 trident and these low level potions and go do this for us because we're too busy to do it".</p><p></p><p>I ran two campaigns in the same world, one D&D 3.0->3.5 and the other 3.5. Mostly the same players, but 80 years apart to both allow the results of the previous campaign to spread, and also to shake things up and have stuff new.</p><p></p><p>A friend has run several campaigns in a world (and I've played in some) and has invited me to run in it as well. He's not the original DM for the world, though he's the only one of the original group who runs regularly. So that's more of a shared world as well.</p><p></p><p>On the other hand, my current campaign planning really puts me with only a framework of hooks and awesome going into Session 0, and build out from there with player input. So that doesn't lend itself to reusing the same setting. For instance, all player-suggested my current world is the body fo a dead god, with her skull as the moon. (Which everyone calls "The Skull" because it looks like one, but it couldn't REALLY be a skull, right? Only the Druids know for sure.) There are no more Dwarves - they have been genocided, and the Dark Elves are a created race to mine the Bones of the Earth (literal) in their place for the victor. Halflings are also a created race.</p></blockquote><p></p>
[QUOTE="Blue, post: 8184689, member: 20564"] Richest/most dynamic campaign(s0+setting I was ever in was back in high school/collage, with a DM who ran like 3 concurrent groups, each that had multiple campaigns, all set in different parts of the same world (or occasionally the same part but different levels). Like a six many group with a six man campaign, and a "we're missing Dave" campaign and a "we're missing Jay" campaign, etc. The biggest collection was that one of the earliest campaigns, The Company of the Unicorn, eventually started sponsoring other groups. This was A&D 2nd ed, and they would be like "hey new 1st level group, have this +1 trident and these low level potions and go do this for us because we're too busy to do it". I ran two campaigns in the same world, one D&D 3.0->3.5 and the other 3.5. Mostly the same players, but 80 years apart to both allow the results of the previous campaign to spread, and also to shake things up and have stuff new. A friend has run several campaigns in a world (and I've played in some) and has invited me to run in it as well. He's not the original DM for the world, though he's the only one of the original group who runs regularly. So that's more of a shared world as well. On the other hand, my current campaign planning really puts me with only a framework of hooks and awesome going into Session 0, and build out from there with player input. So that doesn't lend itself to reusing the same setting. For instance, all player-suggested my current world is the body fo a dead god, with her skull as the moon. (Which everyone calls "The Skull" because it looks like one, but it couldn't REALLY be a skull, right? Only the Druids know for sure.) There are no more Dwarves - they have been genocided, and the Dark Elves are a created race to mine the Bones of the Earth (literal) in their place for the victor. Halflings are also a created race. [/QUOTE]
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