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One Homebrew Campaign World, Multiple Campaigns?
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<blockquote data-quote="pming" data-source="post: 8184764" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p>Simply put... yes. This is my default. It's more uncommon for me to start a 'new' campaign that has a 'clean slate', so to say. Years go buy in my campaigns...decades even. The Campaign Setting is still the same, with previous PC's having made their mark (or, more often than not...uh..."not made their mark"...unless having your skull hold a necromancers reading candle on his desk counts...).</p><p></p><p>I think the longest is probably my 1e Greyhawk campaign (although I have used other systems for it...but it's still the same timeline/campaign). I started that back in, iirc, 1982? Maybe 1983? Characters from that campaign are still around...most anyway. Retired, rulers of their own little domain, or still wandering around. Alas, the players that started that campaign I haven't played with in decades, but if we ever did do a "get together" (at least 3 still live in my city), we could pick right back up with the same PC's...and I could tell them all of what has changed in my Flanaess.</p><p></p><p>As for homebrew worlds...er... MY Greyhawk is not the same as the "official Greyhawk". But for pure homebrew, probably another 1e AD&D campaign; a world setting I call <em>Eisla</em>. It is EXTREMELY 'low-power-level'. Started it back in/around 1988. It has been used for decades...and the Players have played several different PC's (and I've had several different Players too), but they've only 'explored' a fraction of the initial campaign area; an area that is only about 1500km x 1500km! For some reason when play starts in a session, everyone just gets SOOO invested in the setting, personal PC/NPC interaction, and all that "boring stuff" that we can play a whole 5 hour session with the PC's basically being in camp, small recon of the immediate area, sleeping, waking up, packing horses....and that's it. Five hours....or RP'ing and wandering around camp in a 200' radius. And everyone has a blast! Because of this...despite it being an ongoing campaign for 23'ish years now...the campaign timeline is just ending it's second winter. IIRC, I started it in winter. So it's been about a year and a half...tops...in Campaign Time. O_O</p><p></p><p>As for how much I "do" before play...well, I'm an old school DM. This means I have a LOT of notes about what the world is like, how the societies are, what the religious situations are in the area, where/what/why the bad guys are in a general sense, etc. Then we just play. I draw from my notes, run the "world as realistically and logically as I can", and interject reasonable things via imagination mixed with ample Random-Dice-Rolling-On-Random-Tables. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The current "big thing" going on in the world is two-fold; (1) There is a small bit of "disappointment" in the King's Army...for some reason; (2) Adventurers with actual Classes have started to be seen wandering around stirring up trouble! (re: the PC's). Other than that, my world description of locations, NPC's, etc have short and vague "crumbs" for me to play with if/when the PC's wander into them.</p><p></p><p>PS: Isn't it weird that I can remember what the PC's were last doing 35+ years ago...but I can't remember what I did 3 days ago? Huh...nutty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8184764, member: 45197"] Hiya! Simply put... yes. This is my default. It's more uncommon for me to start a 'new' campaign that has a 'clean slate', so to say. Years go buy in my campaigns...decades even. The Campaign Setting is still the same, with previous PC's having made their mark (or, more often than not...uh..."not made their mark"...unless having your skull hold a necromancers reading candle on his desk counts...). I think the longest is probably my 1e Greyhawk campaign (although I have used other systems for it...but it's still the same timeline/campaign). I started that back in, iirc, 1982? Maybe 1983? Characters from that campaign are still around...most anyway. Retired, rulers of their own little domain, or still wandering around. Alas, the players that started that campaign I haven't played with in decades, but if we ever did do a "get together" (at least 3 still live in my city), we could pick right back up with the same PC's...and I could tell them all of what has changed in my Flanaess. As for homebrew worlds...er... MY Greyhawk is not the same as the "official Greyhawk". But for pure homebrew, probably another 1e AD&D campaign; a world setting I call [I]Eisla[/I]. It is EXTREMELY 'low-power-level'. Started it back in/around 1988. It has been used for decades...and the Players have played several different PC's (and I've had several different Players too), but they've only 'explored' a fraction of the initial campaign area; an area that is only about 1500km x 1500km! For some reason when play starts in a session, everyone just gets SOOO invested in the setting, personal PC/NPC interaction, and all that "boring stuff" that we can play a whole 5 hour session with the PC's basically being in camp, small recon of the immediate area, sleeping, waking up, packing horses....and that's it. Five hours....or RP'ing and wandering around camp in a 200' radius. And everyone has a blast! Because of this...despite it being an ongoing campaign for 23'ish years now...the campaign timeline is just ending it's second winter. IIRC, I started it in winter. So it's been about a year and a half...tops...in Campaign Time. O_O As for how much I "do" before play...well, I'm an old school DM. This means I have a LOT of notes about what the world is like, how the societies are, what the religious situations are in the area, where/what/why the bad guys are in a general sense, etc. Then we just play. I draw from my notes, run the "world as realistically and logically as I can", and interject reasonable things via imagination mixed with ample Random-Dice-Rolling-On-Random-Tables. :) The current "big thing" going on in the world is two-fold; (1) There is a small bit of "disappointment" in the King's Army...for some reason; (2) Adventurers with actual Classes have started to be seen wandering around stirring up trouble! (re: the PC's). Other than that, my world description of locations, NPC's, etc have short and vague "crumbs" for me to play with if/when the PC's wander into them. PS: Isn't it weird that I can remember what the PC's were last doing 35+ years ago...but I can't remember what I did 3 days ago? Huh...nutty. ;) ^_^ Paul L. Ming [/QUOTE]
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