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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
One Houserule to Rule Them All; Or Fixing Epic 4E
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<blockquote data-quote="Quickleaf" data-source="post: 5808219" data-attributes="member: 20323"><p>I appreciate the sentiment, it's always impressive when I hear someone run if epic tier games and trying to speed up fights despite the system.</p><p></p><p>Halving HP? Great idea. I do it for all standard monsters, by not elites or solos.</p><p></p><p>Codifying bonuses? On the surface makes sense but it screws over several basic attack based essentials builds and any class which takes the Primal Eye feat. It also would screw over Bracers of Might or Archery which are *supposed* to boost basic attacks. </p><p></p><p>That flurry house rule? My gut sense is the rogues would hate it, but the real issue is you're just reducing damage, not the speed of turn resolution. If you want faster turns why not have multiattackers deal static averaged damage with additional attacks? The way you have it they are still rolling. I get that it's meant to flatten your party's striker curve, but I would have a serious pow-wow with your players before doing this one in particular.</p><p></p><p>I also have some questions that arose from the way you present the problem:</p><p></p><p>*Do players roll attack and damage at the same time?</p><p>*Have you tried SlyFlourish's monster card idea where you hang cards with monster defenses over the top of your DM screen?</p><p>*Do you include "outs" and "accelerants" in your fights?</p><p>*Do you require players whose PCs give out bonuses to write those up on index cards before game and hand them to players as reminders?</p><p></p><p>Wait...you're playing online? Hmm. That makes this trickier.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5808219, member: 20323"] I appreciate the sentiment, it's always impressive when I hear someone run if epic tier games and trying to speed up fights despite the system. Halving HP? Great idea. I do it for all standard monsters, by not elites or solos. Codifying bonuses? On the surface makes sense but it screws over several basic attack based essentials builds and any class which takes the Primal Eye feat. It also would screw over Bracers of Might or Archery which are *supposed* to boost basic attacks. That flurry house rule? My gut sense is the rogues would hate it, but the real issue is you're just reducing damage, not the speed of turn resolution. If you want faster turns why not have multiattackers deal static averaged damage with additional attacks? The way you have it they are still rolling. I get that it's meant to flatten your party's striker curve, but I would have a serious pow-wow with your players before doing this one in particular. I also have some questions that arose from the way you present the problem: *Do players roll attack and damage at the same time? *Have you tried SlyFlourish's monster card idea where you hang cards with monster defenses over the top of your DM screen? *Do you include "outs" and "accelerants" in your fights? *Do you require players whose PCs give out bonuses to write those up on index cards before game and hand them to players as reminders? Wait...you're playing online? Hmm. That makes this trickier. [/QUOTE]
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One Houserule to Rule Them All; Or Fixing Epic 4E
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