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<blockquote data-quote="Spatzimaus" data-source="post: 816665" data-attributes="member: 3051"><p><em>Originally posted by greycastle </em></p><p><strong>But out of curiosity, is everyone against the "i'm an evil race, but i'm really nice and sweet and kind, and help elderly ladies across the road" only because of the Drizzt bookz?</strong></p><p></p><p>Actually, I've never read them. But it's hardly an original concept, and not only in fantasy settings. Fiction has always loved the idea of the good rebel fighting a hopeless battle against a monolithic evil empire. Especially if the "hero" in question is also a Scoundrel with his own character flaws, the worst of which he overcomes as the girl falls in love with him.</p><p></p><p>It's not just that the concept is stale, it's that unimaginative players make up a story like that and think they're being clever. It's like describing your character as a heavy drinker who likes fighting. In real life this may not be too common, but in a fantasy setting, it's the norm for adventurers.</p><p>The munchkins use it as an excuse to mix and match abilities (perks of a Drow without the downsides), which just makes it worse.</p><p></p><p><strong>One thing i want to mention is how do you play an evil creature, whos elven nature has turned away from complete evil?</strong></p><p><strong>frankly i want to play a character that enjoys the kill, and brutal death of enemies, but is generally quite helpful, if not extremely arrogant and gives off an air of superiority (be it deserved or not). </strong></p><p></p><p>That's more Chaotic Neutral to me, honestly. In AD&D I used to play a Half-Ogre Fighter (named "Ug") who was fun like that. High points:</p><p>> While the rest of the group was doing all their goody-goody stuff, he was slitting the necks of the prisoners because it was the practical thing to do. This annoyed the Paladin.</p><p>> He was in it for the money; he didn't care what the rest did with their cut, but if they tried to shortchange him he'd be perfectly willing to attack them himself. Again, this annoyed the Paladin.</p><p>> If someone wanted to take a lootless mission for the Greater Good, they had to pay him themselves. In gold. Half in advance. This seriously annoyed the Paladin.</p><p>> He refused to hide what he was when arriving in a new town, figuring that anyone who couldn't deal with what he was deserved the beating he'd give them. In every town, there was always at least one (ignorant redneck/street gang/pitchfork-wielding mob) that tried something. This really annoyed the Paladin.</p><p>> When he went into a bar, he'd buy a keg for himself and a keg for the rest of the bar (hey, he's a mercenary, it pays to make friends with other adventurers). Amazingly, this annoyed that pansy-ass teetotaller Paladin.</p><p>> He had the Wulf Ratbane-style view on religions. Magic? No problem. An organization that requires you to supplicate yourself to someone? No way. An organization that required tithes? Not a chance. Really, REALLY annoyed that stuck-up, useless Paladin.</p><p></p><p>He was a fun character.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 816665, member: 3051"] [i]Originally posted by greycastle [/i] [B]But out of curiosity, is everyone against the "i'm an evil race, but i'm really nice and sweet and kind, and help elderly ladies across the road" only because of the Drizzt bookz?[/B] Actually, I've never read them. But it's hardly an original concept, and not only in fantasy settings. Fiction has always loved the idea of the good rebel fighting a hopeless battle against a monolithic evil empire. Especially if the "hero" in question is also a Scoundrel with his own character flaws, the worst of which he overcomes as the girl falls in love with him. It's not just that the concept is stale, it's that unimaginative players make up a story like that and think they're being clever. It's like describing your character as a heavy drinker who likes fighting. In real life this may not be too common, but in a fantasy setting, it's the norm for adventurers. The munchkins use it as an excuse to mix and match abilities (perks of a Drow without the downsides), which just makes it worse. [B]One thing i want to mention is how do you play an evil creature, whos elven nature has turned away from complete evil? frankly i want to play a character that enjoys the kill, and brutal death of enemies, but is generally quite helpful, if not extremely arrogant and gives off an air of superiority (be it deserved or not). [/B] That's more Chaotic Neutral to me, honestly. In AD&D I used to play a Half-Ogre Fighter (named "Ug") who was fun like that. High points: > While the rest of the group was doing all their goody-goody stuff, he was slitting the necks of the prisoners because it was the practical thing to do. This annoyed the Paladin. > He was in it for the money; he didn't care what the rest did with their cut, but if they tried to shortchange him he'd be perfectly willing to attack them himself. Again, this annoyed the Paladin. > If someone wanted to take a lootless mission for the Greater Good, they had to pay him themselves. In gold. Half in advance. This seriously annoyed the Paladin. > He refused to hide what he was when arriving in a new town, figuring that anyone who couldn't deal with what he was deserved the beating he'd give them. In every town, there was always at least one (ignorant redneck/street gang/pitchfork-wielding mob) that tried something. This really annoyed the Paladin. > When he went into a bar, he'd buy a keg for himself and a keg for the rest of the bar (hey, he's a mercenary, it pays to make friends with other adventurers). Amazingly, this annoyed that pansy-ass teetotaller Paladin. > He had the Wulf Ratbane-style view on religions. Magic? No problem. An organization that requires you to supplicate yourself to someone? No way. An organization that required tithes? Not a chance. Really, REALLY annoyed that stuck-up, useless Paladin. He was a fun character. [/QUOTE]
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