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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Mannahnin" data-source="post: 9632636" data-attributes="member: 7026594"><p> <ul> <li data-xf-list-type="ul">The healing system being proportional to each character and limited by a per-character resource (surges), so for the first time non-combat classes like mages didn't recover from injury faster than combat classes like fighters.</li> <li data-xf-list-type="ul">Non-AC defenses being reversed from traditional saving throws, which also allows for critical hits on them.</li> <li data-xf-list-type="ul">The entire AEDU power structure changes how the classes function and unifies the attrition over an encounter or day better, resulting in the closest D&D has ever been to caster and non-caster classes feeling balanced with one another.</li> </ul><p>Off the top of my head first thing in the morning before I'm fully awake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p>I think calling Warlord "just a fighter subclass" is unsupportable. No Fighter was ever a primary healer (Paladins had miniscule ability compared to even a first level AD&D Cleric), and no Fighter gave force multiplier bonuses to the party, or free actions to fellow party members. I suppose if you want to cite the Marshal from The Complete Miniatures Handbook you could source the concept partially to 3.5, but it wasn't nearly as developed a concept and I didn't really hear of folks using the class.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9632636, member: 7026594"] [LIST] [*]The healing system being proportional to each character and limited by a per-character resource (surges), so for the first time non-combat classes like mages didn't recover from injury faster than combat classes like fighters. [*]Non-AC defenses being reversed from traditional saving throws, which also allows for critical hits on them. [*]The entire AEDU power structure changes how the classes function and unifies the attrition over an encounter or day better, resulting in the closest D&D has ever been to caster and non-caster classes feeling balanced with one another. [/LIST] Off the top of my head first thing in the morning before I'm fully awake. :LOL: I think calling Warlord "just a fighter subclass" is unsupportable. No Fighter was ever a primary healer (Paladins had miniscule ability compared to even a first level AD&D Cleric), and no Fighter gave force multiplier bonuses to the party, or free actions to fellow party members. I suppose if you want to cite the Marshal from The Complete Miniatures Handbook you could source the concept partially to 3.5, but it wasn't nearly as developed a concept and I didn't really hear of folks using the class. [/QUOTE]
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