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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Neonchameleon" data-source="post: 9831167" data-attributes="member: 87792"><p>That looks like two options from 4e and none from 5e to me... And the "incentives for single class PCs" haven't really stood the test of time.</p><p></p><p>1e and 4e are the only ones with good innovations on the DM side.</p><p></p><p>1e:</p><ul> <li data-xf-list-type="ul">XP for GP gives you motivated PCs</li> <li data-xf-list-type="ul">Procedurally generated dungeons that work (Dungeons are really good for cutting down what the GM needs to prepare)</li> </ul><p>4e:</p><ul> <li data-xf-list-type="ul">Complete monster statblocks so you don't need to look things up elsewhere and could just scan through the statblock once to use it</li> <li data-xf-list-type="ul">A CR system that worked; designing an encounter could be as easy as going shopping at the table</li> <li data-xf-list-type="ul">Monster roles (plus mooks and solos) to enable good tactical challenges fast; you could make a good tactical encounter at the table</li> <li data-xf-list-type="ul">Skill challenges to enable new GMs to handle Insane PC Plans (something that is now more commonly done with clocks and the guidance for sucked)</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9831167, member: 87792"] That looks like two options from 4e and none from 5e to me... And the "incentives for single class PCs" haven't really stood the test of time. 1e and 4e are the only ones with good innovations on the DM side. 1e: [LIST] [*]XP for GP gives you motivated PCs [*]Procedurally generated dungeons that work (Dungeons are really good for cutting down what the GM needs to prepare) [/LIST] 4e: [LIST] [*]Complete monster statblocks so you don't need to look things up elsewhere and could just scan through the statblock once to use it [*]A CR system that worked; designing an encounter could be as easy as going shopping at the table [*]Monster roles (plus mooks and solos) to enable good tactical challenges fast; you could make a good tactical encounter at the table [*]Skill challenges to enable new GMs to handle Insane PC Plans (something that is now more commonly done with clocks and the guidance for sucked) [/LIST] [/QUOTE]
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