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<blockquote data-quote="marcelvdpol" data-source="post: 6950150" data-attributes="member: 6837387"><p>Legendary item: The Leg of Vecna [Legendary]</p><p></p><p>To use this item, a humanoid creature must voluntarily cut off its own leg. The creature may choose either the left leg or right leg.</p><p></p><p>A humanoid creature with good standing with the Leg of Vecna has +15 movement speed and can jump an additional 15 feet both horizontally as well as vertically in addition to its normal jump distance. A Monk in good standing with the Leg of Vecna may use the Leg of Vecna in its Flurry of Blows attack, dealing an additional Monk Unarmed strike damage die on a hit. A humanoid creature with good standing with the Leg of Vecna may use a bonus action to Dash and may stand up from prone without expanding movement.</p><p></p><p>A humanoid with an indifferent standing with the Leg of Vecna gains a +10 movement speed. </p><p></p><p>A humanoid with a hostile standing with the Leg of Vecna looses half its movement speed. In addition, a humanoid with a hostile standing with the Leg of Vecna cannot jump either horizontally or vertically. Whenever such a creature enters difficult terrain, it must make a dexterity saving throw or fall prone (doing no damage). Roll only once per turn.</p></blockquote><p></p>
[QUOTE="marcelvdpol, post: 6950150, member: 6837387"] Legendary item: The Leg of Vecna [Legendary] To use this item, a humanoid creature must voluntarily cut off its own leg. The creature may choose either the left leg or right leg. A humanoid creature with good standing with the Leg of Vecna has +15 movement speed and can jump an additional 15 feet both horizontally as well as vertically in addition to its normal jump distance. A Monk in good standing with the Leg of Vecna may use the Leg of Vecna in its Flurry of Blows attack, dealing an additional Monk Unarmed strike damage die on a hit. A humanoid creature with good standing with the Leg of Vecna may use a bonus action to Dash and may stand up from prone without expanding movement. A humanoid with an indifferent standing with the Leg of Vecna gains a +10 movement speed. A humanoid with a hostile standing with the Leg of Vecna looses half its movement speed. In addition, a humanoid with a hostile standing with the Leg of Vecna cannot jump either horizontally or vertically. Whenever such a creature enters difficult terrain, it must make a dexterity saving throw or fall prone (doing no damage). Roll only once per turn. [/QUOTE]
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