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*Pathfinder & Starfinder
One Level Scale to Rule Them All?
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<blockquote data-quote="The Souljourner" data-source="post: 3715842" data-attributes="member: 1622"><p>I can understand that at 20th level you'll never cast Burning Hands. If it ever gets to the point where you're thinking about casting Burning Hands, you're probably already dead.</p><p></p><p>And I do think they'll address that. I'm guessing that most of your vancian spell slots will be for your highest level spells, and most of the low level spells you'll get per encounter and at will.... I think they've also talked about retraining, so hopefully you'll be able to change out that burning hands for something more utilitarian from the low levels and leave the blasting spells in your high levels (with a couple in your per-encounter spells, so you don't run out).</p><p></p><p>I'd really like to see a similar set of spells stay available... I like the differences between fireball, burning hands, scorching ray, flame arrow, and meteor swarm. While certainly some are more powerful than others, there are definitely times when I'd rather have a scorching ray or a flame arrow than a fireball.... I like the variety, I like having lots of stuff to choose from so things don't get boring.... and not just per character, but from one campaign to the next.</p><p></p><p>More spells is better. I think if they use retraining to address the useless lower level slots, then we don't have to worry about burning hands taking up "space" in your character's repetoire.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3715842, member: 1622"] I can understand that at 20th level you'll never cast Burning Hands. If it ever gets to the point where you're thinking about casting Burning Hands, you're probably already dead. And I do think they'll address that. I'm guessing that most of your vancian spell slots will be for your highest level spells, and most of the low level spells you'll get per encounter and at will.... I think they've also talked about retraining, so hopefully you'll be able to change out that burning hands for something more utilitarian from the low levels and leave the blasting spells in your high levels (with a couple in your per-encounter spells, so you don't run out). I'd really like to see a similar set of spells stay available... I like the differences between fireball, burning hands, scorching ray, flame arrow, and meteor swarm. While certainly some are more powerful than others, there are definitely times when I'd rather have a scorching ray or a flame arrow than a fireball.... I like the variety, I like having lots of stuff to choose from so things don't get boring.... and not just per character, but from one campaign to the next. More spells is better. I think if they use retraining to address the useless lower level slots, then we don't have to worry about burning hands taking up "space" in your character's repetoire. -Nate [/QUOTE]
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