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One Level Scale to Rule Them All?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3715949" data-attributes="member: 5868"><p>Well, I guess you could make 0-level spells = 1st level, 1st level = 2/3 level, etc ... but then 1st level wizards would have less interesting abilities than today (imagine waiting for level 3 for magic missile!) which probably would be a tough sell. Plus I thikn 0-levels are perfect "at will" abilities for a 1st level wizard. Detect magic at will isn't game breaking, and an acid splash or similar would always be available as a weapon when you run out of per encounter/per day spells at 1st level.</p><p></p><p>With that structure, you'd have to moneky a bit with casting times and metamagic so the wizard doesn't overwhelm everyone else with "at will" abilities -- for example, all "at will" abilities might be standard actions; you could only apply metamagic to per encounter or per day abilities, or if you use them on an at will ability, it counts as a per encounter or per day use.</p><p></p><p>There'd have to be a lot of refining of the numbers to make it work smoothly at all levels, but if I were redesigning the spell system to keep a similar feel while eliminating many of the Vancian "preparation" mechanics while always giving the spellcaster some magic to throw, this is the approach I'd take.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3715949, member: 5868"] Well, I guess you could make 0-level spells = 1st level, 1st level = 2/3 level, etc ... but then 1st level wizards would have less interesting abilities than today (imagine waiting for level 3 for magic missile!) which probably would be a tough sell. Plus I thikn 0-levels are perfect "at will" abilities for a 1st level wizard. Detect magic at will isn't game breaking, and an acid splash or similar would always be available as a weapon when you run out of per encounter/per day spells at 1st level. With that structure, you'd have to moneky a bit with casting times and metamagic so the wizard doesn't overwhelm everyone else with "at will" abilities -- for example, all "at will" abilities might be standard actions; you could only apply metamagic to per encounter or per day abilities, or if you use them on an at will ability, it counts as a per encounter or per day use. There'd have to be a lot of refining of the numbers to make it work smoothly at all levels, but if I were redesigning the spell system to keep a similar feel while eliminating many of the Vancian "preparation" mechanics while always giving the spellcaster some magic to throw, this is the approach I'd take. [/QUOTE]
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