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<blockquote data-quote="Yaztromo" data-source="post: 7291264" data-attributes="member: 6786253"><p>The truth is that I get carried on when running NPCs (typically with information) and I tend to make them negotiate / roleplay too much before passing on the information and... regularly players get bored.</p><p>I have to improve under this point of view and manage these issues in a more snappy fashion. In case, better having an early roll to decide if the NPC will talk or not, rather than argue too much or wait for the playing characters to say "the world".</p><p>A bit of balance never hurts....</p></blockquote><p></p>
[QUOTE="Yaztromo, post: 7291264, member: 6786253"] The truth is that I get carried on when running NPCs (typically with information) and I tend to make them negotiate / roleplay too much before passing on the information and... regularly players get bored. I have to improve under this point of view and manage these issues in a more snappy fashion. In case, better having an early roll to decide if the NPC will talk or not, rather than argue too much or wait for the playing characters to say "the world". A bit of balance never hurts.... [/QUOTE]
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