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One Monster in a Huge Dungeon
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<blockquote data-quote="Vorput" data-source="post: 2959734" data-attributes="member: 35874"><p>I ran a maze once with a fiendish advanced mutated minotaur stalking the party... it got kind of old, fast. Part of the problem was I was new to DMing and didn't know how to keep interest- and also keep them moving through the cave.</p><p></p><p>Anyway- I think it would be a cool thing to do... you'd need lots of interesting, sort of creepy, locations that the party could explore all the while hearing something moving somewhere... maybe they find past victims of the monster, or find it's tracks or something... The monster can't be just a hack-and-slash kind of creature either... it has to stalk them, try to pick them off singly... maybe there are traps about purposefully designed to split up the party.</p><p></p><p>Imagine a scenario where the rogue, scouting ahead triggers a trap and suddenly a wall cuts off him and the other PCs- make the other characters leave the room, and run the combat between the creature and the rogue- when the party finally gets the door open, have the rogues ripped apart body there to greet them. Alternativly, you could use a guide or cohort or something.</p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 2959734, member: 35874"] I ran a maze once with a fiendish advanced mutated minotaur stalking the party... it got kind of old, fast. Part of the problem was I was new to DMing and didn't know how to keep interest- and also keep them moving through the cave. Anyway- I think it would be a cool thing to do... you'd need lots of interesting, sort of creepy, locations that the party could explore all the while hearing something moving somewhere... maybe they find past victims of the monster, or find it's tracks or something... The monster can't be just a hack-and-slash kind of creature either... it has to stalk them, try to pick them off singly... maybe there are traps about purposefully designed to split up the party. Imagine a scenario where the rogue, scouting ahead triggers a trap and suddenly a wall cuts off him and the other PCs- make the other characters leave the room, and run the combat between the creature and the rogue- when the party finally gets the door open, have the rogues ripped apart body there to greet them. Alternativly, you could use a guide or cohort or something. Vorp [/QUOTE]
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