Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One new setting a year?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 3875339" data-attributes="member: 3649"><p>The significant thing is that of those, only two are produced by WoTC. TSR's failure was that they themselves produced FR, Ravenloft, Al-Quadim, Planescape, Kara-Tur, Birthright, etc etc etc. This led to the company effectively competing with itself.</p><p></p><p>There's a thing called Brand Dilution. Simply, it's over exposure. Brand Dilution occurs when a new product bearing a brand is perceived as not being very different from previous products. Remember Dacey's letter about how TSR created a dozen variants on the same damn thing? This is brand dilution. TSR was trying to sell different variations of the same thing to the same pool of customers; they assumed that people would buy anything with the TSR name on it regardless if it was just the same old pig kitted out in different makeup and let's make no mistake: there simply isn't a lot of difference between the various game worlds. In face, with Spelljammer and the like, TSR <em>actively sought </em> to make them more the same.</p><p></p><p>Later on, it looks like they tried to reverse this by creating things that were at least <em>trying </em> to address different segments of the gamer market with Alternity and Amazing Engine. It was pretty much 'too little too late' at that point, though. This would have been Brand Extension, which is a good thing: by recognizing that there are different sorts of customers, you target brands to those customers. You target the rules-light crowd with Amazing Engine, you target the SciFi or Generic Genre gamers with Alternity, etc. </p><p></p><p>This comes back to the central reason TSR failed: they didn't listen to their customer base.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3875339, member: 3649"] The significant thing is that of those, only two are produced by WoTC. TSR's failure was that they themselves produced FR, Ravenloft, Al-Quadim, Planescape, Kara-Tur, Birthright, etc etc etc. This led to the company effectively competing with itself. There's a thing called Brand Dilution. Simply, it's over exposure. Brand Dilution occurs when a new product bearing a brand is perceived as not being very different from previous products. Remember Dacey's letter about how TSR created a dozen variants on the same damn thing? This is brand dilution. TSR was trying to sell different variations of the same thing to the same pool of customers; they assumed that people would buy anything with the TSR name on it regardless if it was just the same old pig kitted out in different makeup and let's make no mistake: there simply isn't a lot of difference between the various game worlds. In face, with Spelljammer and the like, TSR [I]actively sought [/I] to make them more the same. Later on, it looks like they tried to reverse this by creating things that were at least [I]trying [/I] to address different segments of the gamer market with Alternity and Amazing Engine. It was pretty much 'too little too late' at that point, though. This would have been Brand Extension, which is a good thing: by recognizing that there are different sorts of customers, you target brands to those customers. You target the rules-light crowd with Amazing Engine, you target the SciFi or Generic Genre gamers with Alternity, etc. This comes back to the central reason TSR failed: they didn't listen to their customer base. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One new setting a year?
Top