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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3881603" data-attributes="member: 11760"><p>Zombies, pirates, worship of dark powers, depraved beasts from deep within the earth? Yeah, I'm pretty confident that I could. Obviously the Abyssal stuff would need to be addressed, probably as a nested series of darker domains.</p><p></p><p></p><p>Well, you'd swap in appropriate races, gods and other fluff. Let's be honest, most modules, even the ones for a given setting, are pretty interchangeable once you sand off that stuff. It's the hooks to the fluff, for the most part, that make an X adventure different from a Y adventure.</p><p></p><p></p><p>Depends on what "perfectly acceptable" means. Is it doable? Yes. Is it likely to be totally recognizable as Dragons of Despair? Maybe, maybe not.</p><p></p><p></p><p>They're the source of all the fluff, character concepts and options and all the stuff that happens between modules, which can either be very little time for some groups, or the majority of the campaign for others.</p><p></p><p></p><p>YMMV. My campaign isn't adventure-adventure-adventure. In that scenario, yeah, I think settings <em>are</em> pretty worthless, and I'd go with a generic PoL setting, or something very simple and adaptable, like Thunder Rift (TSR) or Darkmoon Vale (Paizo).</p><p></p><p></p><p>A setting that was always intended to be a single sourcebook. It sold and was well-liked by its fans. It succeeded at what it was intended to do.</p><p></p><p></p><p>It's a little more complex than that, given that Rokugan had a preexisting fan base and its own rule set.</p><p></p><p></p><p>Scarred Lands had adventures.</p><p></p><p></p><p>Neither of us have access to the sales figures that would let us fairly compare how well MWS' Dragonlance books did compared to WWGS's Scarred Lands did, especially as Dragonlance was the bread and butter for MWS, while WWGS has many lines to pay attention to.</p><p></p><p></p><p>That's certainly true of some DMs. I'm guessing you're one of them, for one.</p><p></p><p>It's not true of others. Most of the nations and regions of Mystara never had a module set there -- I suspect most were in Karameikos, if you totaled them all up -- but people have been playing campaigns there that have lasted 20 or more years. Ditto the World of Greyhawk and most regions of the Forgotten Realms.</p><p></p><p>It is accurate to say that module support for a setting is very important <em>for you</em>. It is not accurate to say it's important in general -- that's a matter of opinion at best.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3881603, member: 11760"] Zombies, pirates, worship of dark powers, depraved beasts from deep within the earth? Yeah, I'm pretty confident that I could. Obviously the Abyssal stuff would need to be addressed, probably as a nested series of darker domains. Well, you'd swap in appropriate races, gods and other fluff. Let's be honest, most modules, even the ones for a given setting, are pretty interchangeable once you sand off that stuff. It's the hooks to the fluff, for the most part, that make an X adventure different from a Y adventure. Depends on what "perfectly acceptable" means. Is it doable? Yes. Is it likely to be totally recognizable as Dragons of Despair? Maybe, maybe not. They're the source of all the fluff, character concepts and options and all the stuff that happens between modules, which can either be very little time for some groups, or the majority of the campaign for others. YMMV. My campaign isn't adventure-adventure-adventure. In that scenario, yeah, I think settings [i]are[/i] pretty worthless, and I'd go with a generic PoL setting, or something very simple and adaptable, like Thunder Rift (TSR) or Darkmoon Vale (Paizo). A setting that was always intended to be a single sourcebook. It sold and was well-liked by its fans. It succeeded at what it was intended to do. It's a little more complex than that, given that Rokugan had a preexisting fan base and its own rule set. Scarred Lands had adventures. Neither of us have access to the sales figures that would let us fairly compare how well MWS' Dragonlance books did compared to WWGS's Scarred Lands did, especially as Dragonlance was the bread and butter for MWS, while WWGS has many lines to pay attention to. That's certainly true of some DMs. I'm guessing you're one of them, for one. It's not true of others. Most of the nations and regions of Mystara never had a module set there -- I suspect most were in Karameikos, if you totaled them all up -- but people have been playing campaigns there that have lasted 20 or more years. Ditto the World of Greyhawk and most regions of the Forgotten Realms. It is accurate to say that module support for a setting is very important [i]for you[/i]. It is not accurate to say it's important in general -- that's a matter of opinion at best. [/QUOTE]
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