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One new setting a year?
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<blockquote data-quote="SSquirrel" data-source="post: 3883999" data-attributes="member: 5202"><p>See but the Adventurepath books tell details of a small corner of a world, frequently it has been of Greyhawk. Setting books typically cover an entire continent or planet. I would not want to ty and condense a setting like FR to 100 pages. It has existed too long and had way too many stories told by too many people. </p><p></p><p>Players buy campaign settings b/c they're neat nifty things. In the past, these were the cool boxed sets. It was actually easier in my experience if several of the players already owned the campaign setting. I can make up my own secrets of the world that the other players don't know and it helps them be more immersed in the world. If someone says to you that you are near the ruins of Myth Drannor and you have never read anything from FR, you would assume it was probably someplace important, but what would you really glean from that? If you own the campaign setting and have read that it was one of the Elves strongholds, it was overrun in a war, etc etc, then when the DM mentions that, you instantly get excited that you're actually going to be going THERE!</p><p></p><p>Setting books didn't used to be entirely the domain of the DM, at least half the product would typically be listed as Player's Guide or World information of some sort. If a typical group has 4 players and 1 DM and you're trying to sell at least 1/3 of your products to 1 individual, you won't have nearly as many sales as if you tailor the information a bit more and make it interesting enough that maybe another 2 of those people at the table end up with the same book. More sales equal more profits equal the lengthening of the lifespan of whatever the current edition of D&D is.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 3883999, member: 5202"] See but the Adventurepath books tell details of a small corner of a world, frequently it has been of Greyhawk. Setting books typically cover an entire continent or planet. I would not want to ty and condense a setting like FR to 100 pages. It has existed too long and had way too many stories told by too many people. Players buy campaign settings b/c they're neat nifty things. In the past, these were the cool boxed sets. It was actually easier in my experience if several of the players already owned the campaign setting. I can make up my own secrets of the world that the other players don't know and it helps them be more immersed in the world. If someone says to you that you are near the ruins of Myth Drannor and you have never read anything from FR, you would assume it was probably someplace important, but what would you really glean from that? If you own the campaign setting and have read that it was one of the Elves strongholds, it was overrun in a war, etc etc, then when the DM mentions that, you instantly get excited that you're actually going to be going THERE! Setting books didn't used to be entirely the domain of the DM, at least half the product would typically be listed as Player's Guide or World information of some sort. If a typical group has 4 players and 1 DM and you're trying to sell at least 1/3 of your products to 1 individual, you won't have nearly as many sales as if you tailor the information a bit more and make it interesting enough that maybe another 2 of those people at the table end up with the same book. More sales equal more profits equal the lengthening of the lifespan of whatever the current edition of D&D is. [/QUOTE]
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