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One new setting a year?
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<blockquote data-quote="Imaro" data-source="post: 3887512" data-attributes="member: 48965"><p>I would beg to differ with this opinion. Such games as Blue Rose, The Savage Worlds Plot Point Setting Books(Rippers, Necessary EVil, etc.), Scion (Which has been so succesful WW is contemplating releasing more books for it), Promethean, Changeling, etc. all show that a limited run/setting can be succesful without endless books for it. In fact, as I grow older I find these types of games more appealing that the sourcebooks unto infinity model. It also allows a company to decide to further support a book that does better than they expected (ie Scion).</p><p></p><p></p><p></p><p></p><p>These are basically what Savage Worlds does with it's plot point books. You get a setting, the new rules needed to play in the world and a campaign worth of adventures in one book. And I agree it's a good model.</p><p></p><p>I don't think limiting a setting to a certain amount of books initially is sending them out to perish. It can also serve as a gauge for how succesful the line could/would be and products could be produced if it sells well.</p><p></p><p></p><p></p><p></p><p></p><p>Fixed for me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p> </p><p>The only thing I worry about with this model is if new rules that become integral to the base game are published in these new PHB/DMG's and not made available through the SRD or as a free download. An example of this in 3.5 would be the swift actions that were introduced outsside the 3 corebooks, but became an integral part of the actual base game.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3887512, member: 48965"] I would beg to differ with this opinion. Such games as Blue Rose, The Savage Worlds Plot Point Setting Books(Rippers, Necessary EVil, etc.), Scion (Which has been so succesful WW is contemplating releasing more books for it), Promethean, Changeling, etc. all show that a limited run/setting can be succesful without endless books for it. In fact, as I grow older I find these types of games more appealing that the sourcebooks unto infinity model. It also allows a company to decide to further support a book that does better than they expected (ie Scion). These are basically what Savage Worlds does with it's plot point books. You get a setting, the new rules needed to play in the world and a campaign worth of adventures in one book. And I agree it's a good model. I don't think limiting a setting to a certain amount of books initially is sending them out to perish. It can also serve as a gauge for how succesful the line could/would be and products could be produced if it sells well. Fixed for me... ;) The only thing I worry about with this model is if new rules that become integral to the base game are published in these new PHB/DMG's and not made available through the SRD or as a free download. An example of this in 3.5 would be the swift actions that were introduced outsside the 3 corebooks, but became an integral part of the actual base game. [/QUOTE]
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