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One new setting a year?
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<blockquote data-quote="PeterWeller" data-source="post: 3889122" data-attributes="member: 55795"><p>Hussar, it sounds like you want your campaign books to be like <em>Mysteries of the Moonsea</em> or <em>Flashpoint: Brak Sector</em>,which is one of my favorite source books and infinitely adaptable BTW. I get the impression you want a campaign book that provides you with just about everything you need to run <em>a</em> campaign. I like books like this, but I don't think this should be the model setting books follow. I think setting books should give you the tools to create <em>campaigns</em> in their world. They should provide background and hooks from which you and your players can develop a story. The kinds of books you want are, in my opinion, better off as supplements to main setting books. Here's where <em>Mysteries of the Moonsea</em> is a good example; it develops a corner of the larger setting and provides a fairly detailed framework for a campaign in that region. This works really well in a limited area, but I don't think it's the best way to handle entire settings, especially those as large as Faerun or Eberron. Also, if WotC decides to release single book settings and they contain a campaign's worth of fairly detailed adventures, this runs the risk of making them essentially one use books. Granted, a year's worth of gaming from a single book is a pretty good deal.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3889122, member: 55795"] Hussar, it sounds like you want your campaign books to be like [i]Mysteries of the Moonsea[/i] or [i]Flashpoint: Brak Sector[/i],which is one of my favorite source books and infinitely adaptable BTW. I get the impression you want a campaign book that provides you with just about everything you need to run [i]a[/i] campaign. I like books like this, but I don't think this should be the model setting books follow. I think setting books should give you the tools to create [i]campaigns[/i] in their world. They should provide background and hooks from which you and your players can develop a story. The kinds of books you want are, in my opinion, better off as supplements to main setting books. Here's where [i]Mysteries of the Moonsea[/i] is a good example; it develops a corner of the larger setting and provides a fairly detailed framework for a campaign in that region. This works really well in a limited area, but I don't think it's the best way to handle entire settings, especially those as large as Faerun or Eberron. Also, if WotC decides to release single book settings and they contain a campaign's worth of fairly detailed adventures, this runs the risk of making them essentially one use books. Granted, a year's worth of gaming from a single book is a pretty good deal. [/QUOTE]
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