Since in D&D, practically all monsters in the MM typically exist as a Species, one thing I enjoy is to occasionally either take a specific type of monster (let's say, a displacer beast or a bulette) and do one of two things:
1) Make this monster the only one of its type in the entire campaign setting. So it is truly a one of a kind entity with its own mythology and lore. Similar to the Greek Medusa or Minotaur, how there was only one in existence.
Or,
2) This monster type exists (i.e. there are displacer beasts), but this one is unique because it's old, powerful, or in some way different and special. So it becomes a specific one with a name and local legends attached to it. Like a displacer beast that is smarter and capable of creating minor illusions along with the typical powers, has a particular mannerism or behavior and known territory.
This can even be done with PCs, where the PC is the only member of its race in the world (but not more powerful etc).
I like doing this because it lets you make the monster a little more important, making it almost like a monstrous NPC of some other type. For instance, there are many hags, but each has a personality and a history, and this way this displacer beast is different from all the others, like the way one hag is different from the next. It also makes the PCs feel special because they slew Shadowstalker, the Scourge Displacer of the Cartuga Wilds. This is even moreso if the entity is a One-of-a-Kind, the knowledge this sucker is the only one of its kind, therefore it's even more important, more monumental, more dangerous (it must be!) and more awesome when they have the bragging rights of slaying the Mythical Monster.
It also allows you just to have a unique quality about your campaign, or campaign world, a visible way that you set up an opponent that's different from any other game the players will take part in. So it's memorable all on its own.
What's your point Rechan?
So, would anyone like to share any of these they have used in the past?
1) Make this monster the only one of its type in the entire campaign setting. So it is truly a one of a kind entity with its own mythology and lore. Similar to the Greek Medusa or Minotaur, how there was only one in existence.
Or,
2) This monster type exists (i.e. there are displacer beasts), but this one is unique because it's old, powerful, or in some way different and special. So it becomes a specific one with a name and local legends attached to it. Like a displacer beast that is smarter and capable of creating minor illusions along with the typical powers, has a particular mannerism or behavior and known territory.
This can even be done with PCs, where the PC is the only member of its race in the world (but not more powerful etc).
I like doing this because it lets you make the monster a little more important, making it almost like a monstrous NPC of some other type. For instance, there are many hags, but each has a personality and a history, and this way this displacer beast is different from all the others, like the way one hag is different from the next. It also makes the PCs feel special because they slew Shadowstalker, the Scourge Displacer of the Cartuga Wilds. This is even moreso if the entity is a One-of-a-Kind, the knowledge this sucker is the only one of its kind, therefore it's even more important, more monumental, more dangerous (it must be!) and more awesome when they have the bragging rights of slaying the Mythical Monster.
It also allows you just to have a unique quality about your campaign, or campaign world, a visible way that you set up an opponent that's different from any other game the players will take part in. So it's memorable all on its own.
What's your point Rechan?
So, would anyone like to share any of these they have used in the past?
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