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One of my players wants to make a new power
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<blockquote data-quote="the Jester" data-source="post: 5456990" data-attributes="member: 1210"><p>So how do these look for two options (one if he wants to retrain for it as a power of a level he's got access to, the other if he wants to wait until he gets his next daily):</p><p></p><p><strong><span style="font-size: 15px">CURSE OF HEMOPHILIA --- Wizard Attack 9</span></strong></p><p><strong>Daily * Arcane, Implement, Necomancy </strong>[assumes this will be a mage school/keyword in Heroes of Shadow]</p><p><strong>Standard Action -- Area</strong> burst 1 within 10</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Effect:</strong> The target is dazed until the end of its next turn.</p><p><strong>Hit:</strong> Ongoing 10 damage (save ends).</p><p><strong>Miss:</strong> 5 damage.</p><p></p><p></p><p><strong><span style="font-size: 15px">CURSE OF HEMOPHILIA --- Wizard Attack 15</span></strong></p><p><strong>Daily * Arcane, Implement, Necomancy </strong>[assumes this will be a mage school/keyword in Heroes of Shadow]</p><p><strong>Standard Action -- Area</strong> burst 1 within 10</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Effect:</strong> The target is dazed until the end of your next turn.</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Hit:</strong> Ongoing 10 damage (save ends).</p><p><strong>Aftereffect:</strong> Ongoing 5 damage (save ends).</p><p><strong>Miss:</strong> Ongoing 5 damage (save ends).</p><p></p><p>An alternative to the aftereffects of the 15th level version would be to add something like 2d6 + Intelligence bonus damage on a hit.</p><p></p><p>Another alternative would be to change the area to a burst 2 within 20.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5456990, member: 1210"] So how do these look for two options (one if he wants to retrain for it as a power of a level he's got access to, the other if he wants to wait until he gets his next daily): [b][size=4]CURSE OF HEMOPHILIA --- Wizard Attack 9[/SIZE][/b] [b]Daily * Arcane, Implement, Necomancy [/b][assumes this will be a mage school/keyword in Heroes of Shadow] [b]Standard Action -- Area[/b] burst 1 within 10 [b]Target:[/b] Each creature in burst [b]Attack:[/b] Intelligence vs. Fortitude [b]Effect:[/b] The target is dazed until the end of its next turn. [b]Hit:[/b] Ongoing 10 damage (save ends). [b]Miss:[/b] 5 damage. [b][size=4]CURSE OF HEMOPHILIA --- Wizard Attack 15[/SIZE][/b] [b]Daily * Arcane, Implement, Necomancy [/b][assumes this will be a mage school/keyword in Heroes of Shadow] [b]Standard Action -- Area[/b] burst 1 within 10 [b]Target:[/b] Each creature in burst [b]Effect:[/b] The target is dazed until the end of your next turn. [b]Attack:[/b] Intelligence vs. Fortitude [b]Hit:[/b] Ongoing 10 damage (save ends). [b]Aftereffect:[/b] Ongoing 5 damage (save ends). [b]Miss:[/b] Ongoing 5 damage (save ends). An alternative to the aftereffects of the 15th level version would be to add something like 2d6 + Intelligence bonus damage on a hit. Another alternative would be to change the area to a burst 2 within 20. [/QUOTE]
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