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General Tabletop Discussion
*Dungeons & Dragons
One of the best parts of 5e thus far is that people are already homebrewing.
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<blockquote data-quote="Emerikol" data-source="post: 6016521" data-attributes="member: 6698278"><p>No game on God's green earth will make everyone happy. Every version has been playable and unplayable for someone. So when they deliver it, someone will play RAW and have fun. If you have to change it then thats fine but thats not a flaw in the game itself (necessarily). Of course we all want a game where we don't feel compelled to change to much. For me there is a threshhold. Once the number of changes exceed the threshhold I give up on the game.</p><p></p><p>I like that they recognize this challenge of tastes and are designing a game built to be changed. By using object oriented principles, they are devising components that are not as interdependent as they used to be. This why when you don't like a rule you can change it without crashing the rest of the game.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6016521, member: 6698278"] No game on God's green earth will make everyone happy. Every version has been playable and unplayable for someone. So when they deliver it, someone will play RAW and have fun. If you have to change it then thats fine but thats not a flaw in the game itself (necessarily). Of course we all want a game where we don't feel compelled to change to much. For me there is a threshhold. Once the number of changes exceed the threshhold I give up on the game. I like that they recognize this challenge of tastes and are designing a game built to be changed. By using object oriented principles, they are devising components that are not as interdependent as they used to be. This why when you don't like a rule you can change it without crashing the rest of the game. [/QUOTE]
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Community
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*Dungeons & Dragons
One of the best parts of 5e thus far is that people are already homebrewing.
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