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General Tabletop Discussion
*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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<blockquote data-quote="Jester David" data-source="post: 6897151" data-attributes="member: 37579"><p>WotC has switched over to compete stories rather than modular ones. </p><p>That style of play is one that ended pretty quickly. It existed because there was no alternative. You can look at the original Dragonlance stories from 1985 or so as the first storyline adventure parts. </p><p></p><p>It's straight up hindsight nostalgia: people played differently when they were young, and have a fondness for this past, ignoring the rough areas and problems. </p><p></p><p></p><p>You can still do that. </p><p>There's a bajillion small adventures for past editions you can run through. I doubt anyone has played through the entire TSR back catalogue, and even without touching Dungeon. Plus there's still organized play. </p><p>You can still do that. There's nothing stopping you.</p><p></p><p>Levels are gained much faster now. That's a pretty deliberate decision so people can reach the end of the story. Years of looking at how people okay has shown that campaigns tend to die and end before the story reaches its conclusion. The longer it takes a campaign to reach its climax, the less people will play. Paizo sells significantly fewer copies of parts 5 and 6 of their APs.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6897151, member: 37579"] WotC has switched over to compete stories rather than modular ones. That style of play is one that ended pretty quickly. It existed because there was no alternative. You can look at the original Dragonlance stories from 1985 or so as the first storyline adventure parts. It's straight up hindsight nostalgia: people played differently when they were young, and have a fondness for this past, ignoring the rough areas and problems. You can still do that. There's a bajillion small adventures for past editions you can run through. I doubt anyone has played through the entire TSR back catalogue, and even without touching Dungeon. Plus there's still organized play. You can still do that. There's nothing stopping you. Levels are gained much faster now. That's a pretty deliberate decision so people can reach the end of the story. Years of looking at how people okay has shown that campaigns tend to die and end before the story reaches its conclusion. The longer it takes a campaign to reach its climax, the less people will play. Paizo sells significantly fewer copies of parts 5 and 6 of their APs. [/QUOTE]
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*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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