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General Tabletop Discussion
*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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<blockquote data-quote="OB1" data-source="post: 6897374" data-attributes="member: 6796241"><p>So I have a bit of experience with this. After our 4 PC Tyranny of Dragons campaign ended at 13th level, we were talking of moving on to PotA, but only myself and one other player was interested. We ended up taking our ToD characters directly into the adventure, and while some challenges have been trivial, others have felt right on the mark (and according to the DM, need little adjustment on her side), and it's been a blast playing the adventure as a buddy cops (half-orc EK and Dwarf VP) and forgotten hero's drawn back into action by a new cult. We are through 2 monasteries at this point and leveled up to 14, DM is leveling us when she feels it's the right time, not based on xp. And now we will be adding SKT into the mix as well, with the idea of taking on both end games back to back at level 20.</p><p></p><p>Bottom line, experiment and don't be afraid to go outside the lines! 5e isn't so fragile that it breaks if you don't follow it to the letter. Mash up the adventures, slow down progression, play with fewer high level PCs, or just wing it.</p></blockquote><p></p>
[QUOTE="OB1, post: 6897374, member: 6796241"] So I have a bit of experience with this. After our 4 PC Tyranny of Dragons campaign ended at 13th level, we were talking of moving on to PotA, but only myself and one other player was interested. We ended up taking our ToD characters directly into the adventure, and while some challenges have been trivial, others have felt right on the mark (and according to the DM, need little adjustment on her side), and it's been a blast playing the adventure as a buddy cops (half-orc EK and Dwarf VP) and forgotten hero's drawn back into action by a new cult. We are through 2 monasteries at this point and leveled up to 14, DM is leveling us when she feels it's the right time, not based on xp. And now we will be adding SKT into the mix as well, with the idea of taking on both end games back to back at level 20. Bottom line, experiment and don't be afraid to go outside the lines! 5e isn't so fragile that it breaks if you don't follow it to the letter. Mash up the adventures, slow down progression, play with fewer high level PCs, or just wing it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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