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General Tabletop Discussion
*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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<blockquote data-quote="lkj" data-source="post: 6897916" data-attributes="member: 18646"><p>For what it's worth, I actually do use the 5e adventures as if they were a collection of small adventures of various levels. I'd enjoy running one start to finish, but we're too enmeshed in my homebrew game. And if I'm being honest, I'll probably never run one from start to finish.</p><p></p><p>So far in one game:</p><p>-- I have used the Temple and Fire Node from PotA as the hidden layer of a yugoloth "hag coven" based on a floating jungle island. The 'hags' were hiding something the party needed there. Just swapped out Vanifer for an arcanaloth and otherwise ran as is. Fight with Imix was pretty epic. </p><p>-- Currently using the Labyrinth and Maze sections of OotA as the lair of Baphomet under attack by Yeenoghu and his forces. The party is trying to get to an artifact at the center of the place before their rival does. They are trapped on a world which has big tears between it and the Abyss. Various demon princes have set up shop here, fighting to try to get access to the artifacts of a fallen island kingdom (long story)</p><p>-- Plan to use the Zuggtmoy section as another set piece for this. </p><p>--Plan to use various Demon Prince statistics as they encounter the various potentates (and presumably run away until they are much stronger)</p><p></p><p>In another game: </p><p>-- Party investigated elemental oddities (bits and pieces from PotA including Earth temple) on their way to investigate a strange alliance of chromatic dragon cults (general storyline of ToD)</p><p>-- Later, I handwaved the whole ToD storyline to indicate that they had been involved in thwarting an attempt to bring back Tiamat (cogs in a larger machine). I then slightly adapted various pieces of RoT as bounty hunting missions to track down cult leaders who had escaped with dragon masks. They'll be doing that for a bit.</p><p>-- Still haven't read Storm Kings Thunder. But I'm planning on throwing a whole Giant storyline into the mix, pulling bits and pieces to mix up their adventures. </p><p></p><p>Evil thoughts:</p><p>-- Going through CoS currently. Again, would love to run the whole thing. But most likely I'll pull out set pieces to run one-off horror themed games.</p><p></p><p>Anyway, treating the AP's as collections of shorter adventures has worked very well for me. </p><p></p><p>I totally understand it's not the same as the old modules.</p><p></p><p>But I'm in a sharing mood today!</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 6897916, member: 18646"] For what it's worth, I actually do use the 5e adventures as if they were a collection of small adventures of various levels. I'd enjoy running one start to finish, but we're too enmeshed in my homebrew game. And if I'm being honest, I'll probably never run one from start to finish. So far in one game: -- I have used the Temple and Fire Node from PotA as the hidden layer of a yugoloth "hag coven" based on a floating jungle island. The 'hags' were hiding something the party needed there. Just swapped out Vanifer for an arcanaloth and otherwise ran as is. Fight with Imix was pretty epic. -- Currently using the Labyrinth and Maze sections of OotA as the lair of Baphomet under attack by Yeenoghu and his forces. The party is trying to get to an artifact at the center of the place before their rival does. They are trapped on a world which has big tears between it and the Abyss. Various demon princes have set up shop here, fighting to try to get access to the artifacts of a fallen island kingdom (long story) -- Plan to use the Zuggtmoy section as another set piece for this. --Plan to use various Demon Prince statistics as they encounter the various potentates (and presumably run away until they are much stronger) In another game: -- Party investigated elemental oddities (bits and pieces from PotA including Earth temple) on their way to investigate a strange alliance of chromatic dragon cults (general storyline of ToD) -- Later, I handwaved the whole ToD storyline to indicate that they had been involved in thwarting an attempt to bring back Tiamat (cogs in a larger machine). I then slightly adapted various pieces of RoT as bounty hunting missions to track down cult leaders who had escaped with dragon masks. They'll be doing that for a bit. -- Still haven't read Storm Kings Thunder. But I'm planning on throwing a whole Giant storyline into the mix, pulling bits and pieces to mix up their adventures. Evil thoughts: -- Going through CoS currently. Again, would love to run the whole thing. But most likely I'll pull out set pieces to run one-off horror themed games. Anyway, treating the AP's as collections of shorter adventures has worked very well for me. I totally understand it's not the same as the old modules. But I'm in a sharing mood today! AD [/QUOTE]
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