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General Tabletop Discussion
*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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<blockquote data-quote="hawkeyefan" data-source="post: 6897955" data-attributes="member: 6785785"><p>I don't have SKT yet, but I've certainly been doing this since I began my 5E campaign with Lost Mines. I've used bits from Hoard of the Dragon Queen, Princes of the Apocalypse, some old school adventures (Dead Gods, Anauroch, and a couple others), and my own material. Have a lot of stuff going on all at once....and I let the PCs kind of determine how much we focus on any story. </p><p></p><p>Currently, they've been pulled through the mists into Barovia, so everything's a bit on hold while they deal with that. But when they get back, they're going to have a lot to deal with....</p><p></p><p>I deal with the variety in a couple of ways. I totally got rid of the XP system in favor of a milestone type system years ago, so I don't really worth about XP budgets and the like. We also have two groups of PCs...one is high level and is made up of PCs my group had been playing since the AD&D days. The other group is of the new PCs made for 5E. So I have both groups handling different parts of the stories, based on what will work. </p><p></p><p>It's pretty crazy, and requires a bit of prep, but more brainstorming type prep than anything else. Not as much actual "work" as you would expect. </p><p></p><p>It's been working great for my group. But I can understand why it may not for everyone. I can understand why folks want short one off adventures that are more "modular" in nature. I do think the 5E adventures are designed with that in mind...yes they are connected by a theme, but it isn't hard to pull each apart and use the bits however you like.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6897955, member: 6785785"] I don't have SKT yet, but I've certainly been doing this since I began my 5E campaign with Lost Mines. I've used bits from Hoard of the Dragon Queen, Princes of the Apocalypse, some old school adventures (Dead Gods, Anauroch, and a couple others), and my own material. Have a lot of stuff going on all at once....and I let the PCs kind of determine how much we focus on any story. Currently, they've been pulled through the mists into Barovia, so everything's a bit on hold while they deal with that. But when they get back, they're going to have a lot to deal with.... I deal with the variety in a couple of ways. I totally got rid of the XP system in favor of a milestone type system years ago, so I don't really worth about XP budgets and the like. We also have two groups of PCs...one is high level and is made up of PCs my group had been playing since the AD&D days. The other group is of the new PCs made for 5E. So I have both groups handling different parts of the stories, based on what will work. It's pretty crazy, and requires a bit of prep, but more brainstorming type prep than anything else. Not as much actual "work" as you would expect. It's been working great for my group. But I can understand why it may not for everyone. I can understand why folks want short one off adventures that are more "modular" in nature. I do think the 5E adventures are designed with that in mind...yes they are connected by a theme, but it isn't hard to pull each apart and use the bits however you like. [/QUOTE]
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One of the biggest problems with WoTC's vision of published adventures
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