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General Tabletop Discussion
*Dungeons & Dragons
One of the biggest problems with WoTC's vision of published adventures
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<blockquote data-quote="Jester David" data-source="post: 6898346" data-attributes="member: 37579"><p>That's all well and good and it's not wrong per se... but it sounds like a pretty niche view. Leveling has become easier and easier and easier over the course of the last 30 years and most groups really <em>want</em> to level faster. </p><p></p><p>If you just want to play with static characters there are lots of other games out there that don't rely on level based advancement. Alternatively, as I mentioned earlier, you can just start at higher level and play the existing adventures. Or you can play any of the apparently hundreds of existing adventures that have already been printed that you referenced earlier - plus the myriad adventures for <em>Dungeon</em> and 1e/2e - and adapt them to 5th Edition. </p><p></p><p>It's all well and good that you don't like that and just want to play with static characters, but that seems to be a minority preference. Rate of level gain was covered several times during the surveys leading up to 5e, so the baseline rate of gaining levels was based on the feedback provided by the playtesters. Asking WotC to make adventures that cater to the tastes of a small subset of fans is unlikely to result in much. (I'm still waiting on my Boxed Set update of the Ravenloft campaign setting that incorporates both the 2e and 3e versions of the setting.)</p><p></p><p>D&D is a flexible game, but it can't be everything to everyone and WotC can't publish content that makes everyone happy. Eventually personal responsibility comes in and you just have to do it yourself, customizing the game to fit your personal tastes. </p><p></p><p></p><p>Okay then, let's do the Math. </p><p></p><p>WotC is releasing two 256-page adventures every year. They've done four plus Tyranny and Lost Mine for 1280 pages of adventure since August 2014. 24 months. </p><p>In that same time in the early 2000s, WotC published eight 32-page adventures plus the <em>Return to the Temple of Elemental Evil</em> for 448 pages of adventure material. So there was more adventure this year alone. Even if you include the couple page free web enhancements and RPGA exclusives in the 3e total, 5e is well ahead.</p><p>(Interesting, this means during 3e, WotC published adventures that took a party from level 1 to 20 over 256 pages. A far faster progression than any of the current storyline adventures.)</p><p></p><p>For 4e during the same two year period they did the 9 adventure modules plus <em>Dungeon Delve</em>. Each of the nine was around 92-pages combined (the adventure being spread across two books), with <em>Dungeon Delve</em> being an additional 160 pages for 988 pages. </p><p>I think during that same period there was a Realms and Eberron adventure as well. So the final total should probably be closer to 1050-odd. Still well below 5e. </p><p></p><p></p><p>True. But the 4e adventures had 1-3 pages for each encounter, repeating the maps and monster statblocks. So you have 32-pages of adventure supplemented by 64-pages of combat encounters expanding on those 32 pages. And it's hard to call "<em>Dungeon Delves</em>" and adventure when it's just a series of connected encounters. </p><p>Plus even if only <em>half</em> the 5e adventures count as actual adventure, it's still more adventure content than was released for 3e. </p><p>But it's a stretch to call half the adventure "setting material": other than SKT there's been a minimum of setting material in the adventures. </p><p></p><p>Now keep in mind that after it's initial adventures, 4e slowed down its adventure releases to a single small adventure and single super adventure roughly each year. By this time next year 5e will have released more adventure content in three years than was released for all of 4th Edition or 3.0. And by 2018 (four years of 5e) we'll have more adventures for 5e than was physically published for all of 3rd Edition's seven year lifespan.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6898346, member: 37579"] That's all well and good and it's not wrong per se... but it sounds like a pretty niche view. Leveling has become easier and easier and easier over the course of the last 30 years and most groups really [I]want[/I] to level faster. If you just want to play with static characters there are lots of other games out there that don't rely on level based advancement. Alternatively, as I mentioned earlier, you can just start at higher level and play the existing adventures. Or you can play any of the apparently hundreds of existing adventures that have already been printed that you referenced earlier - plus the myriad adventures for [I]Dungeon[/I] and 1e/2e - and adapt them to 5th Edition. It's all well and good that you don't like that and just want to play with static characters, but that seems to be a minority preference. Rate of level gain was covered several times during the surveys leading up to 5e, so the baseline rate of gaining levels was based on the feedback provided by the playtesters. Asking WotC to make adventures that cater to the tastes of a small subset of fans is unlikely to result in much. (I'm still waiting on my Boxed Set update of the Ravenloft campaign setting that incorporates both the 2e and 3e versions of the setting.) D&D is a flexible game, but it can't be everything to everyone and WotC can't publish content that makes everyone happy. Eventually personal responsibility comes in and you just have to do it yourself, customizing the game to fit your personal tastes. Okay then, let's do the Math. WotC is releasing two 256-page adventures every year. They've done four plus Tyranny and Lost Mine for 1280 pages of adventure since August 2014. 24 months. In that same time in the early 2000s, WotC published eight 32-page adventures plus the [I]Return to the Temple of Elemental Evil[/I] for 448 pages of adventure material. So there was more adventure this year alone. Even if you include the couple page free web enhancements and RPGA exclusives in the 3e total, 5e is well ahead. (Interesting, this means during 3e, WotC published adventures that took a party from level 1 to 20 over 256 pages. A far faster progression than any of the current storyline adventures.) For 4e during the same two year period they did the 9 adventure modules plus [I]Dungeon Delve[/I]. Each of the nine was around 92-pages combined (the adventure being spread across two books), with [I]Dungeon Delve[/I] being an additional 160 pages for 988 pages. I think during that same period there was a Realms and Eberron adventure as well. So the final total should probably be closer to 1050-odd. Still well below 5e. True. But the 4e adventures had 1-3 pages for each encounter, repeating the maps and monster statblocks. So you have 32-pages of adventure supplemented by 64-pages of combat encounters expanding on those 32 pages. And it's hard to call "[I]Dungeon Delves[/I]" and adventure when it's just a series of connected encounters. Plus even if only [I]half[/I] the 5e adventures count as actual adventure, it's still more adventure content than was released for 3e. But it's a stretch to call half the adventure "setting material": other than SKT there's been a minimum of setting material in the adventures. Now keep in mind that after it's initial adventures, 4e slowed down its adventure releases to a single small adventure and single super adventure roughly each year. By this time next year 5e will have released more adventure content in three years than was released for all of 4th Edition or 3.0. And by 2018 (four years of 5e) we'll have more adventures for 5e than was physically published for all of 3rd Edition's seven year lifespan. [/QUOTE]
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