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One of the group is buying the Book of Nine Swords. What should I expect?
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<blockquote data-quote="Thanatos" data-source="post: 3095507" data-attributes="member: 5261"><p>We've run test campaigns at various levels and we found the 3 Martial Adept classes on the upper send of the class power scale, but not broken. I think there is enough proof on the boards that any good rules-monkey can break any class, so as DM, be sure to evalute everything carefully. They definitely look powerful on paper, but have weakness just like every other class in play.</p><p></p><p>The martial adepts are able to pump out some nice damage in shorter-round combats, but the longer a combat runs the less impressive they begin to appear. Well made traditional melee classes were able to compete just fine against them and actually had a higher total damage output in longer combats (well not always). It's very much like having multiple socrerers/wizards in a party (e.g. while very powerful against single opponents, but multiple of mooks slow them down or make them spend resources very effectively). So if you just run short combats and few opponents, they will definitely seem overpowered.</p><p></p><p>Though its worth noting we found the warblade is the most powerful of the 3 and is able to refresh his moves easily and so stayed ahead of the rest of the adepts. The Swordsage seemed to be the weakest, missing far, far more then the other two (he has a monk BAB). </p><p></p><p>Their mechanics compare better to casters then the traditional melee spots they take, so a broadening of scope in fighting them will probably help you fare better with challenging them. Adjust and broaden the scope of your combats and you'll compensate well for the extra power these characters bring (martial adepts are pretty weak against ranged attackers - there are lots of good tactics on the Wizards boards regarding how these classes have their weak points like the others).</p><p></p><p>Nine Swords isn't going to be for every kind of campaign though. Lower-magic/Grim & Gritty it definitely won't fit in, these classes will dominate. It's designed for the standard high fantasy/high magic of D&D. It is very rules heavey and characters are more complex then regular ones, so you should definitely borrow the book or get your own copy. If you don't use maneuver system and refresh correctly, they can be very over-powered.</p><p></p><p>We've enjoyed our play testing of it and these characters have brought alot to our table. It's revitalized people wanting to play melee classes (other then the rogue, because everyone always wanted to seem to play a rogue or caster), other then our one guy who always makes a fighter. Only a fighter. In every campaign (but he does make them well...). We've allowed them in our standard campaign after extensively playing around with them and finding them to be reasonable classes to include.</p><p></p><p>Anyway, YMMV -- they are certained debated as being so powerful they are broken. A lot of people appear on both sides of the fence regarding it, which should tell you something. Like any class though, they can be broken if the DM allows it or isn't adjusting the scope of the encounters to be challenging to these mechanically new classes.</p><p></p><p>Good Luck and let us know how it goes.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3095507, member: 5261"] We've run test campaigns at various levels and we found the 3 Martial Adept classes on the upper send of the class power scale, but not broken. I think there is enough proof on the boards that any good rules-monkey can break any class, so as DM, be sure to evalute everything carefully. They definitely look powerful on paper, but have weakness just like every other class in play. The martial adepts are able to pump out some nice damage in shorter-round combats, but the longer a combat runs the less impressive they begin to appear. Well made traditional melee classes were able to compete just fine against them and actually had a higher total damage output in longer combats (well not always). It's very much like having multiple socrerers/wizards in a party (e.g. while very powerful against single opponents, but multiple of mooks slow them down or make them spend resources very effectively). So if you just run short combats and few opponents, they will definitely seem overpowered. Though its worth noting we found the warblade is the most powerful of the 3 and is able to refresh his moves easily and so stayed ahead of the rest of the adepts. The Swordsage seemed to be the weakest, missing far, far more then the other two (he has a monk BAB). Their mechanics compare better to casters then the traditional melee spots they take, so a broadening of scope in fighting them will probably help you fare better with challenging them. Adjust and broaden the scope of your combats and you'll compensate well for the extra power these characters bring (martial adepts are pretty weak against ranged attackers - there are lots of good tactics on the Wizards boards regarding how these classes have their weak points like the others). Nine Swords isn't going to be for every kind of campaign though. Lower-magic/Grim & Gritty it definitely won't fit in, these classes will dominate. It's designed for the standard high fantasy/high magic of D&D. It is very rules heavey and characters are more complex then regular ones, so you should definitely borrow the book or get your own copy. If you don't use maneuver system and refresh correctly, they can be very over-powered. We've enjoyed our play testing of it and these characters have brought alot to our table. It's revitalized people wanting to play melee classes (other then the rogue, because everyone always wanted to seem to play a rogue or caster), other then our one guy who always makes a fighter. Only a fighter. In every campaign (but he does make them well...). We've allowed them in our standard campaign after extensively playing around with them and finding them to be reasonable classes to include. Anyway, YMMV -- they are certained debated as being so powerful they are broken. A lot of people appear on both sides of the fence regarding it, which should tell you something. Like any class though, they can be broken if the DM allows it or isn't adjusting the scope of the encounters to be challenging to these mechanically new classes. Good Luck and let us know how it goes. [/QUOTE]
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One of the group is buying the Book of Nine Swords. What should I expect?
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