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One of the group is buying the Book of Nine Swords. What should I expect?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3109635" data-attributes="member: 12332"><p>It can't be used every round, but from what I've seen, you can't REALLY use WA several rounds in a row very often unless you're fighting tightly-packed mindless undead. Mooks either move out of the way to avoid it, or there aren't enough mooks to make it worth more than taking a full attack and getting the chance to use your full bonuses and Cleave, etc. The fighter usually moves into position, depending on his Mobility to protect him from the AoOs, and has to hope that the NEXT round the mooks are still in position, or willing to gang up on him, so he can pull it off.</p><p></p><p>Additionally, this is the end of one of the longest feat chains in (THE longest, I think) the core game. The Fighter has to have MAD (Dex 13, Int 13), as well as Dodge (the poor "opens 'powerful' feat chains" feat), so the entrance requirements are pretty stiff. It's a feat chain for a light-armored fighter (requires Spring Attack, Mobility) so the feats are additionally high-cost for the big-Str characters that would get best use of it. It's a powerful ability, no doubt about it, and the original designers put a LOAD of requirements and built-in limiters (MAD, feats, limited movement) to the one ability, while the WB gets to take it or not at their leisure.</p><p></p><p>And changing loadout for these guys doesn't require a full-day reboot like a wizard or cleric, they just "exercise" for 5-minutes, which can generally be done between encounters, even. "They seem to have alot of zombies milling about here ... just lemme limber up some ... and deep-knee-rock-squats!"</p><p></p><p></p><p></p><p>How is the fighter superior with normal attacks? It's one standard action to refresh for the WB. Every feat that a fighter has won't come into play every round of every combat. Once in a while the fighter is going to move and take a standard attack himself without any feats at all ... if he were a WB, he'd be refreshing his super-juice while he did it. </p><p></p><p>It's one of the "insult to injury" deals ... </p><p></p><p>Another big one from the Warblade that just drives me up the wall is their ability to adjust their Weapon Focus every morning. Whoa. Weapon Focus and the like are the other Dodge, another cruddy feat that the fighter burns a slot on to get better bonuses later ... while for the Warblade all of those feat chains instead become "Any Weapon, Chosen 1/Day" ... making them useful. A greatsword-focused Fighter who finds a powerful longsword and shield has to choose between losing the use of many feats or selling that set and getting 1/2 value. A Warblade can choose to go Greatsword on Monday and Longsword/Shield on Tuesday for no further investiture of feats. The "fighter-only" set of Weapon Focus/GWF/Weapon Specialization is actually worth more to a Warblade than a fighter. I'll gladly wait two levels if my fighter can switch out his weapon specs every day.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3109635, member: 12332"] It can't be used every round, but from what I've seen, you can't REALLY use WA several rounds in a row very often unless you're fighting tightly-packed mindless undead. Mooks either move out of the way to avoid it, or there aren't enough mooks to make it worth more than taking a full attack and getting the chance to use your full bonuses and Cleave, etc. The fighter usually moves into position, depending on his Mobility to protect him from the AoOs, and has to hope that the NEXT round the mooks are still in position, or willing to gang up on him, so he can pull it off. Additionally, this is the end of one of the longest feat chains in (THE longest, I think) the core game. The Fighter has to have MAD (Dex 13, Int 13), as well as Dodge (the poor "opens 'powerful' feat chains" feat), so the entrance requirements are pretty stiff. It's a feat chain for a light-armored fighter (requires Spring Attack, Mobility) so the feats are additionally high-cost for the big-Str characters that would get best use of it. It's a powerful ability, no doubt about it, and the original designers put a LOAD of requirements and built-in limiters (MAD, feats, limited movement) to the one ability, while the WB gets to take it or not at their leisure. And changing loadout for these guys doesn't require a full-day reboot like a wizard or cleric, they just "exercise" for 5-minutes, which can generally be done between encounters, even. "They seem to have alot of zombies milling about here ... just lemme limber up some ... and deep-knee-rock-squats!" How is the fighter superior with normal attacks? It's one standard action to refresh for the WB. Every feat that a fighter has won't come into play every round of every combat. Once in a while the fighter is going to move and take a standard attack himself without any feats at all ... if he were a WB, he'd be refreshing his super-juice while he did it. It's one of the "insult to injury" deals ... Another big one from the Warblade that just drives me up the wall is their ability to adjust their Weapon Focus every morning. Whoa. Weapon Focus and the like are the other Dodge, another cruddy feat that the fighter burns a slot on to get better bonuses later ... while for the Warblade all of those feat chains instead become "Any Weapon, Chosen 1/Day" ... making them useful. A greatsword-focused Fighter who finds a powerful longsword and shield has to choose between losing the use of many feats or selling that set and getting 1/2 value. A Warblade can choose to go Greatsword on Monday and Longsword/Shield on Tuesday for no further investiture of feats. The "fighter-only" set of Weapon Focus/GWF/Weapon Specialization is actually worth more to a Warblade than a fighter. I'll gladly wait two levels if my fighter can switch out his weapon specs every day. --fje [/QUOTE]
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One of the group is buying the Book of Nine Swords. What should I expect?
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