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One-on-one adventuring in 5e
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<blockquote data-quote="redrick" data-source="post: 6574142" data-attributes="member: 6777696"><p>I enjoy solo adventures and would like to run more of them. But I also enjoy non-solo adventures and only have so much time.</p><p></p><p>I ran a solo campaign in 4e that was pretty successful with one companion NPC that I RP'ed out of combat but the player directed in combat. His features were simple, like standard monster features, which allowed the player to manage her complex 4e character and then a simple archer with the "leader" ability to shout up hitpoints when things got rough.</p><p></p><p>I ran a couple of solo sessions in 5e using Keep on the Borderlands. For this, we used a full compliment of hirelings. It went ok. Probably not the adventure to run solo, but it was the one I was itching to run. (So shortly afterwards, I got a full group together to play it.)</p><p></p><p>I think the 4e concept of companion characters (from DMG2) works really well. The character is basically a level-appropriate bag of hit points to allow for some basic flexibility in combat tactics and an extra set of actions, but they get one role-specific feature that helps to round out the shortcomings of the sole PC. On the other hand, 5e allows characters to cover more bases and be less specialized if that's the route they want to go, so simple guard hirelings to help hold or choke point or provide ranged support might be all you need.</p></blockquote><p></p>
[QUOTE="redrick, post: 6574142, member: 6777696"] I enjoy solo adventures and would like to run more of them. But I also enjoy non-solo adventures and only have so much time. I ran a solo campaign in 4e that was pretty successful with one companion NPC that I RP'ed out of combat but the player directed in combat. His features were simple, like standard monster features, which allowed the player to manage her complex 4e character and then a simple archer with the "leader" ability to shout up hitpoints when things got rough. I ran a couple of solo sessions in 5e using Keep on the Borderlands. For this, we used a full compliment of hirelings. It went ok. Probably not the adventure to run solo, but it was the one I was itching to run. (So shortly afterwards, I got a full group together to play it.) I think the 4e concept of companion characters (from DMG2) works really well. The character is basically a level-appropriate bag of hit points to allow for some basic flexibility in combat tactics and an extra set of actions, but they get one role-specific feature that helps to round out the shortcomings of the sole PC. On the other hand, 5e allows characters to cover more bases and be less specialized if that's the route they want to go, so simple guard hirelings to help hold or choke point or provide ranged support might be all you need. [/QUOTE]
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