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One-on-one adventuring in 5e
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<blockquote data-quote="Bera" data-source="post: 6575622" data-attributes="member: 74671"><p>If you are concerned about strengthening a solo PC (or a small party of 2-3) I'd strongly consider adapting the 3.5 gestalt rules: <a href="http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm" target="_blank">http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm</a></p><p></p><p>Basically, just advance in two classes at the same time. You might have to make a few decisions about which features stack (a sorcerer/wizard should probably get double spell slots, but I'm not sure a barbarian/fighter should double up on extra attack). Assuming you got the proficiencies for both classes you'd probably have two of the big three saves, a decent hit die, and the ability to last a bit longer than a regular character.</p><p></p><p>You're a little stronger and have more options, but you don't necessarily have more actions. A fighter/wizard or cleric/monk would be pretty slick that way.</p></blockquote><p></p>
[QUOTE="Bera, post: 6575622, member: 74671"] If you are concerned about strengthening a solo PC (or a small party of 2-3) I'd strongly consider adapting the 3.5 gestalt rules: [url]http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm[/url] Basically, just advance in two classes at the same time. You might have to make a few decisions about which features stack (a sorcerer/wizard should probably get double spell slots, but I'm not sure a barbarian/fighter should double up on extra attack). Assuming you got the proficiencies for both classes you'd probably have two of the big three saves, a decent hit die, and the ability to last a bit longer than a regular character. You're a little stronger and have more options, but you don't necessarily have more actions. A fighter/wizard or cleric/monk would be pretty slick that way. [/QUOTE]
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