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One on One Dungeon World
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<blockquote data-quote="ThirdWizard" data-source="post: 6226012" data-attributes="member: 12037"><p>I've been in love with Dungeon World ever since I first read about it. I missed out on the kickstarter, but when I found out about the game I jumped over to the <a href="http://book.dwgazetteer.com/" target="_blank">Dungeon World Gazetteer</a>. It has everything you need to run the game, but I quickly bought the book because it has so much awesome GMing advice, game explanations, and goes deeper into the game itself than the website does. I finally convinced my wife to play a one on one game with me. She plays in our twice per month D&D game, and she was skeptical of the game's ability to play with only one player but agreed to try it out. Dungeon World is a bit different than D&D, for those of you who don't know. I'll get into the differences as I go with this post.</p><p></p><p>The game itself took about 2 1/2 hours total to play out. The first half hour was getting everything set up (we had some printer issues), filling out the character sheet, and going over initial rule explanations.</p><p></p><p><a href="http://book.dwgazetteer.com/ranger.html" target="_blank">Here</a> is the online character sheet for reference. <a href="http://www.dungeon-world.com/character-sheets/" target="_blank">Here</a> are the character sheets in PDF format, complete with Basic and Advanced moves included on the sheets. This is what we used for the game, and it was all the reference that was required once we got going.</p><p></p><p>My wife opted to play Nohnee, the chaotic elven ranger. Character creation was pretty easy. We just went down the character sheet filling things out. You really don't need to read over rules in the book - everything you need to know is listed right there on the sheet. That includes all the Basic and Advanced Moves available to all characters as well as the class specific Moves that Rangers have like Tracking and how animal companions work. One thing I really like is that your racial Moves are based off of your class. This creates a nice synergy.</p><p></p><p>Nohnee's animal companion is a wolf named Pup. My wife chose Ferocity +3, Cunning +1, 1 Armor, Instinct +2 for Pup, with the strengths of Quick Reflexes, Keen Senses, and Stealthy. It's extra training is to Guard. And, its two weaknesses are that it's Frightening and Stubborn. Pup is a good fighter! That +3 Ferocity is added to damage if Nohnee and Pup work together in an attack. Pup is also helpful at tracking with those keen senses and ability to stay hidden. Finally, he's a bit of a handfull. If he doesn't want to do something, its hard to get him to do it, and people find him really scary. He must be mean looking!</p><p></p><p>For equipment, she went with a short sword and extra arrows. This gave her a hunter's bow, a short sword, leather armor, 6 ammo, 5 rations, and adventuring gear. I gave the short sword the Precise tag. Without anybody else with her, she's doing all the fighting herself. She'll need it. The extra ammo is good too, as a ranger who runs out of arrows is a very sad ranger.</p><p></p><p>There were no other PCs so we skipped bonds. </p><p></p><p>Assigning ability scores, she went Dex 16, Con 15, Wis 13, Int 12, Cha 9, Str 8. Nohnee is very dexterous, so great with a bow. She's also sturdy and makes a good lookout. All good ranger-y things.</p><p></p><p>And, we had a character made! We were ready to continue on to start the game!</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6226012, member: 12037"] I've been in love with Dungeon World ever since I first read about it. I missed out on the kickstarter, but when I found out about the game I jumped over to the [URL="http://book.dwgazetteer.com/"]Dungeon World Gazetteer[/URL]. It has everything you need to run the game, but I quickly bought the book because it has so much awesome GMing advice, game explanations, and goes deeper into the game itself than the website does. I finally convinced my wife to play a one on one game with me. She plays in our twice per month D&D game, and she was skeptical of the game's ability to play with only one player but agreed to try it out. Dungeon World is a bit different than D&D, for those of you who don't know. I'll get into the differences as I go with this post. The game itself took about 2 1/2 hours total to play out. The first half hour was getting everything set up (we had some printer issues), filling out the character sheet, and going over initial rule explanations. [URL="http://book.dwgazetteer.com/ranger.html"]Here[/URL] is the online character sheet for reference. [URL="http://www.dungeon-world.com/character-sheets/"]Here[/URL] are the character sheets in PDF format, complete with Basic and Advanced moves included on the sheets. This is what we used for the game, and it was all the reference that was required once we got going. My wife opted to play Nohnee, the chaotic elven ranger. Character creation was pretty easy. We just went down the character sheet filling things out. You really don't need to read over rules in the book - everything you need to know is listed right there on the sheet. That includes all the Basic and Advanced Moves available to all characters as well as the class specific Moves that Rangers have like Tracking and how animal companions work. One thing I really like is that your racial Moves are based off of your class. This creates a nice synergy. Nohnee's animal companion is a wolf named Pup. My wife chose Ferocity +3, Cunning +1, 1 Armor, Instinct +2 for Pup, with the strengths of Quick Reflexes, Keen Senses, and Stealthy. It's extra training is to Guard. And, its two weaknesses are that it's Frightening and Stubborn. Pup is a good fighter! That +3 Ferocity is added to damage if Nohnee and Pup work together in an attack. Pup is also helpful at tracking with those keen senses and ability to stay hidden. Finally, he's a bit of a handfull. If he doesn't want to do something, its hard to get him to do it, and people find him really scary. He must be mean looking! For equipment, she went with a short sword and extra arrows. This gave her a hunter's bow, a short sword, leather armor, 6 ammo, 5 rations, and adventuring gear. I gave the short sword the Precise tag. Without anybody else with her, she's doing all the fighting herself. She'll need it. The extra ammo is good too, as a ranger who runs out of arrows is a very sad ranger. There were no other PCs so we skipped bonds. Assigning ability scores, she went Dex 16, Con 15, Wis 13, Int 12, Cha 9, Str 8. Nohnee is very dexterous, so great with a bow. She's also sturdy and makes a good lookout. All good ranger-y things. And, we had a character made! We were ready to continue on to start the game! [/QUOTE]
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