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Story Hour
One on One Dungeon World
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<blockquote data-quote="ThirdWizard" data-source="post: 7439373" data-attributes="member: 12037"><p>I've run Dungeon World about a dozen times since, plus a play by post game that ran for about a year or so.</p><p></p><p>It is always a blast. I ran, I think, 5 games at Dragon Con several years ago and they all went over extremely well. That includes character creation, and I went in with (much) less prep than this game above. Every game was completely different, from "rescuing" dragon eggs from their worshippers to retrieving a holy book that could commune with the gods, to saving a town from a Cthulian monstrocity. I wish I had taken more detailed notes or I would have written up a story hour for some of those as well. There is always lots of player involvement and Dungeon World is just so easy to get into and just play.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 7439373, member: 12037"] I've run Dungeon World about a dozen times since, plus a play by post game that ran for about a year or so. It is always a blast. I ran, I think, 5 games at Dragon Con several years ago and they all went over extremely well. That includes character creation, and I went in with (much) less prep than this game above. Every game was completely different, from "rescuing" dragon eggs from their worshippers to retrieving a holy book that could commune with the gods, to saving a town from a Cthulian monstrocity. I wish I had taken more detailed notes or I would have written up a story hour for some of those as well. There is always lots of player involvement and Dungeon World is just so easy to get into and just play. [/QUOTE]
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