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One or Two Fights a Day Encounter Design
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<blockquote data-quote="Grakarg" data-source="post: 6781973" data-attributes="member: 41096"><p>Not to derail the thread, as I like all the discussion (and it makes me re-evaluate some of my plans for an upcoming hexcrawl style game) but...</p><p></p><p>Why worry about the fact that the party doesn't have a dedicated healer?</p><p>THEY know they don't have a focused healer, shouldn't THEY take steps to compensate?</p><p>I say just run the encounters how you want them to play out and if the players feel like they need more healing they'll adjust. Many classes have access to some form of healing if the players choose to take it. A rogue with a healing kit can be super effective.</p><p></p><p>Its too bad if you have to softball your encounters because the players are being knuckleheads.</p><p>A little self-preservation and self-interest can go a long way and they'll have a hard time learning it if they blast through every encounter w/o any challenge.</p><p></p><p>That said, I do believe a DM should try to tailor their game to be the type of game the Players want to play in, and not force the game or story the DM wants to see onto the players (no railroads). Its just sometimes hard to not feel like we as DMs need to bail them out of the bonehead predicaments they get themselves into; especially since we usually set up the predicaments in the first place for them to stumble into blindly.</p><p></p><p>Whats the class makeup of the party?</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6781973, member: 41096"] Not to derail the thread, as I like all the discussion (and it makes me re-evaluate some of my plans for an upcoming hexcrawl style game) but... Why worry about the fact that the party doesn't have a dedicated healer? THEY know they don't have a focused healer, shouldn't THEY take steps to compensate? I say just run the encounters how you want them to play out and if the players feel like they need more healing they'll adjust. Many classes have access to some form of healing if the players choose to take it. A rogue with a healing kit can be super effective. Its too bad if you have to softball your encounters because the players are being knuckleheads. A little self-preservation and self-interest can go a long way and they'll have a hard time learning it if they blast through every encounter w/o any challenge. That said, I do believe a DM should try to tailor their game to be the type of game the Players want to play in, and not force the game or story the DM wants to see onto the players (no railroads). Its just sometimes hard to not feel like we as DMs need to bail them out of the bonehead predicaments they get themselves into; especially since we usually set up the predicaments in the first place for them to stumble into blindly. Whats the class makeup of the party? [/QUOTE]
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